Airport Simulator
121–130 of 179 posts
Re: Airport Simulator
#122I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago. -- [0] - https://en.wikipedia.org/wiki/Flight_Control [1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)
Re: Airport Simulator
#123Nice! But whatever happened to "Show HN"? I see more and more people posting their own projects here (which is completely ok!) but avoiding (or unaware of?) the "Show" option. About the game (sorry, sim) itself: it was really fun once I realized that I have to drag the airplanes to the runway threshold matching their color. You can draw a straight line from the plane to the runway, and it will land even if it has to…
Re: Airport Simulator
#124This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.
At some point I started to send incoming planes away like no airport for you!
Re: Airport Simulator
#125Re: Airport Simulator
#126Re: Airport Simulator
#127Re: Airport Simulator
#128Now I see why ATC is such a stressful job!
Re: Airport Simulator
#129Earlier quoted context omitted.
In 2022 [0], Jan David Nose (jdno) released a game / programming challenge called _Auto Traffic Control_ [1]. Rather than controlling airplanes with UI interactions, the simulation is a GRPC server that expects the player to construct a game client that issues flight paths. I tried to make a game client for jdno's ATC [2]. My client was deficient, as I tried to treat the movement as a fixed interval, by only submitti…
Imagine how cool it would be if something like this was based on the actual FF-ICE / FIXM flight plan format.
Having said that, I think there are tons of interesting ways to build on the idea. :)