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Exapunks (2018)

zachtronics.com

121–130 of 133 posts

Re: Exapunks (2018)

#121
post #9

For those who don't know -- while Zachtronics is no longer making games, Zach Barth is still active now under the company Coincidence Games. They just game out with a spacecraft engineering puzzle game: https://store.steampowered.com/app/2536720/UVS_Nirmana/?cura... .

thank you, buying both their games. i'm a big fan of his entire series. i'd just assumed he was gone off the scene

there's also ARGs hidden in all of them, not sure if you're all aware of that

Re: Exapunks (2018)

#124
post #9

For those who don't know -- while Zachtronics is no longer making games, Zach Barth is still active now under the company Coincidence Games. They just game out with a spacecraft engineering puzzle game: https://store.steampowered.com/app/2536720/UVS_Nirmana/?cura... .

[flagged]

Re: Exapunks (2018)

#125
post #73
post #30

Always wish Exa could scale a little more. I understand that it's supposed to stay at the low level of coding, but when i realized unfolding loops was a very valid way to improve your score, I learned a lot, and also realized it's not quite for me. All the joys of code reuse (as silly as that might sound) do get kinda lost in the game. I still loved it, but I'd kill for a sequel that was a little higher level on the…

The thing is, you can play it in any way you like. You don't have to optimize for speed at all if you don't enjoy it

Yeah that's what I did, but the focus on lower level programming meant a lack of part of what I find fun about coding which is code reuse optimization and abstraction. I sorta reached the limit of what I could do in Exa (hell i was just copy pasting my code from VS code).

I'd kill to be able to build my own small helper libraries in something like Exapunks, but that's way beyond the scope/flavor they were shooting for. I do think there's a neat game there where you setup different problems in a way so naive coders find out their abstractions/libraries aren't perfect (what do you mean i got a null?), but obviously that's a different game at that point.

Re: Exapunks (2018)

#127
post #43

I've been writing a game off and on that's sort of at the intersection of a Zachtronics game and... Starcraft? I guess? With some Factorio in there, for good measure. The idea is that you have to break into and exfiltrate data from a laboratory that uses their own transputer-like architecture. Write a mobile program to explore the network, another to start migrating the data, and so on. Migrate too hard and the human…

The no-UI part will probably deter a big portion of players. Allowing own tooling on the other hand sounds cool. Adding an optional UI, or getting someone to do it for you would certainly help. But then again, if it is interesting enough, someone might just do so after you launched it without a UI

that's all true. i'm not really trying to get a huge audience, just make a fun internet thing...

Re: Exapunks (2018)

#128
post #111
post #86

Earlier quoted context omitted.

Make sure you get those JIRAs filed and pointed. Standup is at 10:30.

Hey can you do this high priority thing real fast? It shouldn't affect your timelines, just throw some AI at it

We're pushing the rewrite back another quarter, so that soap integration needs to be actioned asap.

Re: Exapunks (2018)

#129
post #79

Earlier quoted context omitted.

I should set up a LARP where 30 people solve TIS-100 together

Will the LARP costumes require suits and ties and a Company Song, ala 1960s IBM, or require scruffiness and nap rooms ala dot-com-bubble tech startups?

...our vision of global strategy...

https://www.youtube.com/watch?v=NCvKXgp-Awo

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