If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
121–130 of 140 posts
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#122Earlier quoted context omitted.
You can easily find a rebuttal. Why do you think that consciousness is like rain and not like, say, arithmetic?
Sorry, how is arithmetic different?
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#1239
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#124Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#125Earlier quoted context omitted.
Sorry, how is arithmetic different?
Because computers don't actually do arithmetic, they simulate it. When you take 2 sticks, add 2 sticks, and obtain 4 sticks, that's arithmetic. Having a raised flag with one lowered flag to the right and the left of it and then changing this configuration to having a single raised flag with two lowered flags right to it, and interpreting this charade as having added 2 to 2 and obtained 4 — that's just a simulation. I…
But I'm also willing to accept that a computer is simulating arithmetic, and not actually doing it. That makes no difference to me, as long as the output is the same. In fact it's kind of a boring distinction to make.
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#126Earlier quoted context omitted.
Because computers don't actually do arithmetic, they simulate it. When you take 2 sticks, add 2 sticks, and obtain 4 sticks, that's arithmetic. Having a raised flag with one lowered flag to the right and the left of it and then changing this configuration to having a single raised flag with two lowered flags right to it, and interpreting this charade as having added 2 to 2 and obtained 4 — that's just a simulation. I…
Well, if I write "2 + 2 = 4" on a piece of paper, am I doing arithmetic, or merely simulating it? After all, there are no sticks involved. But I'm also willing to accept that a computer is simulating arithmetic, and not actually doing it. That makes no difference to me, as long as the output is the same. In fact it's kind of a boring distinction to make.
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#127Earlier quoted context omitted.
We're really moving the goal posts on "Intelligence" now that passing the Turing test, writing a poem, writing code, creating a painting, driving a car, and solving multiple Erdos problems all no longer qualify. I' genuinely wondering if people are even bothering to come up with new goal posts now? Is there any miracle of computing that would possibly satisfy your definition? When we get a fully AI-run company that's…
Damn that goalposting issue is so easy to solve! See: - make another bullshit benchmark and name it "humanity's last humanlike intelligence benchmark" and overfit to it; - make rich talkinghead twit about it p r o f o u n d l y , ask for more money and remind people of china; - remove last remaining percentage of truth from all communication about ai (this is the real bug breaking the system); Solved this problem for…
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#128Earlier quoted context omitted.
We're really moving the goal posts on "Intelligence" now that passing the Turing test, writing a poem, writing code, creating a painting, driving a car, and solving multiple Erdos problems all no longer qualify. I' genuinely wondering if people are even bothering to come up with new goal posts now? Is there any miracle of computing that would possibly satisfy your definition? When we get a fully AI-run company that's…
You can keep adding tools to your penknife but she'll never love you back.
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#129Earlier quoted context omitted.
What is consciousness? For, me it's being aware of one's internal processes. Evolutionarily, I view it as dynamic intelligence: static intelligence has a fixed in-out pipeline, while dynamic intelligence allows one to reflect on the reasoning pipeline itself and make dynamic corrections to it => better adaptability. If we define consciousness this way, then a plain transformer is not conscious because it's not able t…
If an LLM, which abstractly is just a stack of transformers, is able to reason about itself, why wouldn't a chess engine (also a stack of transformers) also be able to reason about itself? That reasoning may not manifest as English that we can read, but that doesn't mean it isn't there. As information bounces through the many layers of the model, I find it plausible that you could get reflection in there somewhere. I…
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#130I'm not sure who this kind of thing is aimed at. I think the majority of people who are happy to anthropomorphise LLMs from a philosophical point of view (rather than those who just do it for convenience, the same way you might a cat or dog or stupid thermostat that never works right), are already completely happy with the notion that a computer game might have elements that are human like. They've already accepted t…
> the same way you might a cat or dog That cats and dogs are sentient is a normal take. Far more normal than sentient transistors. But again, what even is normal in today's world, I wish I knew.