Earlier quoted context omitted.
It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This is silly. No developer should be obligated to support an online game forever. Imagine a highly complex online game that requires a few people and tens of thousands a month in cloud costs to keep it running. Now imagine that this game is 25 years old and only has 100 players total…
what is truly silly, is the practice of online requirements, to operate software.
The gamers taking on the industry to stop it switching off games
121–130 of 172 posts
Re: The gamers taking on the industry to stop it switching off games
#122My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…
Re: The gamers taking on the industry to stop it switching off games
#123My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…
I like where you're going and obv industry will just have you buy a license
Re: The gamers taking on the industry to stop it switching off games
#124Earlier quoted context omitted.
Just write a regulation that every game developer has to make a great game, not charge too much, support it for years, and give it away for free as soon as it's not popular. That way, we'll only have great games and archives of great free games. https://www.youtube.com/watch?v=tNfGyIW7aHM
'Great' is neither a legal or commercial term.
Re: The gamers taking on the industry to stop it switching off games
#125Am I the only one finding the dependency on those videos games to be concerning?
Re: The gamers taking on the industry to stop it switching off games
#126My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…
Re: The gamers taking on the industry to stop it switching off games
#127My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…
Re: The gamers taking on the industry to stop it switching off games
#128Earlier quoted context omitted.
'Great' is neither a legal or commercial term.
Then just regulate the term Great. You can regulate everything. Just send in the troops to force gamedevs to only make Red Alert 2, objectively the government derived best possible game. Any deviation from Red Alert 2 will be severely punished.
Re: The gamers taking on the industry to stop it switching off games
#129My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…
This is a good step, but it's not enough on its own. The core issue with game licenses is that they can be terminated at any time for any reason. There needs to at least be a well-defined timespan for the license. But of course that'd be seen as an "expiration date" and no publisher wants to put that on their game.
Re: The gamers taking on the industry to stop it switching off games
#130Earlier quoted context omitted.
what is truly silly, is the practice of online requirements, to operate software.
its silly to me that soo many people buy into such schemes