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The gamers taking on the industry to stop it switching off games

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121–130 of 172 posts

Re: The gamers taking on the industry to stop it switching off games

#121
post #43

Earlier quoted context omitted.

It should not be allowed for a developer or device manufacturer to kill or nerf any product remotely, once it was bought and paid for. This is silly. No developer should be obligated to support an online game forever. Imagine a highly complex online game that requires a few people and tens of thousands a month in cloud costs to keep it running. Now imagine that this game is 25 years old and only has 100 players total…

what is truly silly, is the practice of online requirements, to operate software.

its silly to me that soo many people buy into such schemes

Re: The gamers taking on the industry to stop it switching off games

#122

My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…

I like where you're going and obv industry will just have you buy a license

Re: The gamers taking on the industry to stop it switching off games

#123
post #122

My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…

I like where you're going and obv industry will just have you buy a license

My hope would be rent / license would tend to have a lower value than purchase / buy, to compensate.

Re: The gamers taking on the industry to stop it switching off games

#124

Earlier quoted context omitted.

Just write a regulation that every game developer has to make a great game, not charge too much, support it for years, and give it away for free as soon as it's not popular. That way, we'll only have great games and archives of great free games. https://www.youtube.com/watch?v=tNfGyIW7aHM

'Great' is neither a legal or commercial term.

Then just regulate the term Great. You can regulate everything. Just send in the troops to force gamedevs to only make Red Alert 2, objectively the government derived best possible game. Any deviation from Red Alert 2 will be severely punished.

Re: The gamers taking on the industry to stop it switching off games

#126

My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…

I've been saying this about Amazon with ebooks, and DRM'd goods in general for years.

Re: The gamers taking on the industry to stop it switching off games

#127

My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…

This is a good step, but it's not enough on its own. The core issue with game licenses is that they can be terminated at any time for any reason. There needs to at least be a well-defined timespan for the license. But of course that'd be seen as an "expiration date" and no publisher wants to put that on their game.

Re: The gamers taking on the industry to stop it switching off games

#128

Earlier quoted context omitted.

'Great' is neither a legal or commercial term.

Then just regulate the term Great. You can regulate everything. Just send in the troops to force gamedevs to only make Red Alert 2, objectively the government derived best possible game. Any deviation from Red Alert 2 will be severely punished.

Not sure what point this exaggeration is supposed to make. Just let companies do whatever they want and Buyer Beware?

Re: The gamers taking on the industry to stop it switching off games

#129

My lateral solution: don’t let the companies use the words “purchase” or “buy”, force them to use the words “rent” or “license”. You can only use the words “purchase” or “buy” if you can install / move the files to a device that is completely airgapped from the internet and continue to use the product indefinitely. Extend it to movies and music as well. Use established language to enable consumers to make an informed…

This is a good step, but it's not enough on its own. The core issue with game licenses is that they can be terminated at any time for any reason. There needs to at least be a well-defined timespan for the license. But of course that'd be seen as an "expiration date" and no publisher wants to put that on their game.

Well calling it a license in the first place is a strong step towards requiring an expiration as well. Licenses are rarely indefinite in scope, if I understand correctly.

Re: The gamers taking on the industry to stop it switching off games

#130
post #121
post #43

Earlier quoted context omitted.

what is truly silly, is the practice of online requirements, to operate software.

its silly to me that soo many people buy into such schemes

The principle of “Buyer Beware” should not be the foundational legal basis for conducting commerce in a civilized society.
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