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The last six months in LLMs in five minutes

simonwillison.net

121–130 of 631 posts

Re: The last six months in LLMs in five minutes

#121
post #88

Earlier quoted context omitted.

It is sad. I like programming, if I couldn't do it and had to write text (which I do hate, I'm not a writer) it would be make quite a sad world.

Of course you can always program by hand, no one is stopping you.

Plenty of companies are forcing the use of AI to people.

Re: The last six months in LLMs in five minutes

#122
post #88

Earlier quoted context omitted.

It is sad. I like programming, if I couldn't do it and had to write text (which I do hate, I'm not a writer) it would be make quite a sad world.

Of course you can always program by hand, no one is stopping you.

Not sure this is true for all of us. I bet many/some (unsure here) are told to use ai for their daily programming tasks.

Re: The last six months in LLMs in five minutes

#123
post #103

Earlier quoted context omitted.

Please see Ben Evans’ podcast on a good take on this. Coding is just one of the task you do in your job, it is not the job or at least it probably is not. You do not get paid to code, you get paid to make a set of decisions that create value to the company. If this is automated then yes sadly your salary is not justified.

> Coding is just one of the task[s] you do in your job But it's by far the most fun part and the only reason to take such a job...

To me, LLM's free up time for me so that I can spend time on the fun parts of coding. Less boilerplate, more focus on the interesting problems. This is no different from using high level languages. The problem domain is less around memory management and garbage collection and closer to the problem you're actually trying to solve.

Re: The last six months in LLMs in five minutes

#124
post #44

Earlier quoted context omitted.

I remember this very clearly myself. Before opus 4.5, I was doing a lot of hand holding and was coding a lot myself, but I have not written code since that day more or less. I did write some stuff myself just to learn how the enigma encryption machine worked, so wrote myself to learn. But professionally, I stopped coding in November.

How do you justify your salary given that you're just using a tool that any of us could use for $20 an hour in your role?

How do you justify your salary given that you sit in a chair all day, likely making the world worse, and make 5x as much as someone saving lives, building houses, or teaching kids how to read?

Re: The last six months in LLMs in five minutes

#125
post #76

Earlier quoted context omitted.

Can you be more specific?

The Claude Mythos / Project Glasswing thing is real: https://www.anthropic.com/glasswing I met a few people at PyCon this week who have been part of Glasswing (they're just starting to be allowed to talk about it) and it really does drive down the cost of finding vulnerabilities. I've been collecting notes on that here: https://simonwillison.net/tags/ai-security-research/

Wouldn't it drive up the cost of finding vulnerabilities when all the low hanging fruit has already been scanned and patched? Like the new baseline for finding a vulnerability will be something an LLM couldn't find.

Re: The last six months in LLMs in five minutes

#126
post #89

Starting from zero today, how would someone quickly get upto speed with the latest and greatest AI tooling on an extremely limited budget? Is the only choice to pay for the "max" plans? Or just read so much about it that you bs your way through an interview and then use the company's resources? Simon, I'm curious too how much you invest each month researching all the latest and great AI tech?

Opencode has free access to Qwen 3.6 and Deepseek v4 Flash right now.

They're on par with Claude and Codex imo - when you still design architecture and know what the output should be. Claude and GPT 5.5 need less guidance with vibe coding, but we're not yet at a point where that's sustainable anyway even with those models.

Re: The last six months in LLMs in five minutes

#127
post #50

Earlier quoted context omitted.

Because the tool will happily give you a "solution" that kinda works for a few inputs. It will happily correct itself when you give it more incorrect tests. It will almost never converge on the general solution that will pass tests you haven't given it yet. This is why AI is sooo good at Javascript and related slop. A solution that "kinda works" is good enough 9 times out of 10 and if some tests fail well ... YOLO an…

To be fair, take away a human's paren highlighting and see how well they do.

You adjust pretty quickly. Taking away compiler error messages would be fun though.

Re: The last six months in LLMs in five minutes

#129
post #86
post #76

Earlier quoted context omitted.

The Claude Mythos / Project Glasswing thing is real: https://www.anthropic.com/glasswing I met a few people at PyCon this week who have been part of Glasswing (they're just starting to be allowed to talk about it) and it really does drive down the cost of finding vulnerabilities. I've been collecting notes on that here: https://simonwillison.net/tags/ai-security-research/

People in my company sounded underwhelmed by it. It usually was founding issues by not understanding deployment (or not being fed that info).

A friend of mine had hands on experience, it’s not the intelligence of it, it’s the speed.

You used to have a couple of days to close a breach, now it 2 hours.

Re: The last six months in LLMs in five minutes

#130

I wonder how much the 'inflection point' is a thing vs marketing. I'm sure the models got somewhat better, but even now when I'm trying to 'vibe code' a game with the latest models (combination of Codex w/ gpt5.5 and gpt5.3-codex), they really do struggle. They definitely get something barebones up and running, but it's far from a fully fledged application.

While some people got it to work better, for me vibe coding games still didn't reach the point of regular sites/web apps. Physics, creativity, assets and UI/UX still need a lot of hand handholding with the models. Games that are more interface based like point and click or something like reigns are easier though
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