Can you name a game that is older than NetHack and still in active development? I can't.
https://en.wikipedia.org/wiki/Moria_(1983_video_game)
> Stable release 5.7.15 / 4 June 2021; 4 years ago
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Can you name a game that is older than NetHack and still in active development? I can't.
https://en.wikipedia.org/wiki/Moria_(1983_video_game)
> Stable release 5.7.15 / 4 June 2021; 4 years ago
Earlier quoted context omitted.
As I recall from my game of many, many years ago, I got the amulet to the surface and was greeted with, “Oops, that’s the fake amulet. Go back down.” I’m pretty sure that’s the last time I played it.
** SPOILER ABOVE ** Would you please edit your comment, and preface it with a spoiler warning?
Aw yeah! I’d love to see somebody from the DevTeam talk about this, or literally anything else they might want to talk about, at the Roguelike Celebration in October ( https://www.roguelike.club/ ), if anyone has a connection and could encourage them to consider it. It’s a super lovely community-run online event, and everyone would be thrilled. (I was a volunteer for the first few annual events, as a person who playe…
Last time I played, after many close calls, I finally got my hands on the amulet. Knowing that the journey back to daylight was likely to be at least as dangerous as the way I had come, I took a breath, saved, and set the game aside. That was about seventeen years ago. I still have the save file. Today's announcement got me excited about the prospect of finally finishing my game, until I saw this: > Existing saved ga…
NetHack 5.0 changes thousands and upon thousands of things from the previous release, 3.6.7, which was 3 years ago. 17 years ago is an eternity in this game’s history. The versions may not have gone up hardly at all in that time, but the fix logs are enormous.
Adding up the line counts of the fix logs for the 3.6.X releases with 5.0, I get a total of 6814 lines. That’s bug fixes only. There’s a similarly large number of gameplay changes!
All that is to say, migrating your old save file through all of those changes would’ve been a ton of extra work to support. I know Dungeon Crawl Stone Soup can migrate old save files but they have a very carefully designed system for sunsetting removed features in a way that old save files can still use them.
Earlier quoted context omitted.
Damn they really nerfed valkyrie. I loved that class.
For real! Valkyrie is the perfect "just bash things while only half paying attention" class. Great for when I'm playing to unwind (as opposed to playing as a challenge to myself). At least there's still Samurai.
And here I thought I was safe from losing months to escapism like I did in the 2000s (learned to ascend with every class though!) Anyone know why the skip over 4.x, or have any insight into how much play has changed as well as infrastructure?
The DevTeam released nethack-3.4.3 in Dec 2003, and then pretty much went dormant for 11 years -- no new releases, no roadmap, nothing. So some time around 2013 some people not connected to the DevTeam created this project: http://nethack4.org/ . So now the DevTeam skips 4.x version numbers completely to avoid confusion.
Last time I played, after many close calls, I finally got my hands on the amulet. Knowing that the journey back to daylight was likely to be at least as dangerous as the way I had come, I took a breath, saved, and set the game aside. That was about seventeen years ago. I still have the save file. Today's announcement got me excited about the prospect of finally finishing my game, until I saw this: > Existing saved ga…
Earlier quoted context omitted.
People still play this game. Spoilers still spoil experiences for others.
Meh, imo spoilers only spoil experiences for people who take media too seriously. When I consider watching a movie, one of the first things I do is read a complete plot summary, including the ending. When I do this and no longer want to watch the movie, in my mind, that’s not a sign that any experience was spoiled, but rather that it just wasn’t very interesting to begin with. Conversely, I have played Nethack on and…
Last time I played, after many close calls, I finally got my hands on the amulet. Knowing that the journey back to daylight was likely to be at least as dangerous as the way I had come, I took a breath, saved, and set the game aside. That was about seventeen years ago. I still have the save file. Today's announcement got me excited about the prospect of finally finishing my game, until I saw this: > Existing saved ga…
Drat. NetHack 5.0 changes thousands and upon thousands of things from the previous release, 3.6.7, which was 3 years ago. 17 years ago is an eternity in this game’s history. The versions may not have gone up hardly at all in that time, but the fix logs are enormous. Adding up the line counts of the fix logs for the 3.6.X releases with 5.0, I get a total of 6814 lines. That’s bug fixes only. There’s a similarly large…