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NetHack 5.0.0

nethack.org

121–130 of 186 posts

Re: NetHack 5.0.0

#122
post #33

Earlier quoted context omitted.

As I recall from my game of many, many years ago, I got the amulet to the surface and was greeted with, “Oops, that’s the fake amulet. Go back down.” I’m pretty sure that’s the last time I played it.

** SPOILER ABOVE ** Would you please edit your comment, and preface it with a spoiler warning?

There's only one documented instance of someone winning without spoilers. It's a 40-year-old game.

Re: NetHack 5.0.0

#123
post #7

Aw yeah! I’d love to see somebody from the DevTeam talk about this, or literally anything else they might want to talk about, at the Roguelike Celebration in October ( https://www.roguelike.club/ ), if anyone has a connection and could encourage them to consider it. It’s a super lovely community-run online event, and everyone would be thrilled. (I was a volunteer for the first few annual events, as a person who playe…

I'll definitely be keeping an eye on Roguelike Radio[0], still putting out episodes - 3 already this year! - to see if any coverage emerges.

0: http://www.roguelikeradio.com/

Re: NetHack 5.0.0

#124
post #15

Last time I played, after many close calls, I finally got my hands on the amulet. Knowing that the journey back to daylight was likely to be at least as dangerous as the way I had come, I took a breath, saved, and set the game aside. That was about seventeen years ago. I still have the save file. Today's announcement got me excited about the prospect of finally finishing my game, until I saw this: > Existing saved ga…

Drat.

NetHack 5.0 changes thousands and upon thousands of things from the previous release, 3.6.7, which was 3 years ago. 17 years ago is an eternity in this game’s history. The versions may not have gone up hardly at all in that time, but the fix logs are enormous.

Adding up the line counts of the fix logs for the 3.6.X releases with 5.0, I get a total of 6814 lines. That’s bug fixes only. There’s a similarly large number of gameplay changes!

All that is to say, migrating your old save file through all of those changes would’ve been a ton of extra work to support. I know Dungeon Crawl Stone Soup can migrate old save files but they have a very carefully designed system for sunsetting removed features in a way that old save files can still use them.

Re: NetHack 5.0.0

#125

Earlier quoted context omitted.

Nethack has been around since 1987, it's a little late for spoilers.

We’re in a thread about Nethack 5.0 release, I think it’s safe to say not everyone in this thread has finished the game.

Not me! Maybe some day, but losing can be fun too.

Re: NetHack 5.0.0

#126
post #98

Earlier quoted context omitted.

Damn they really nerfed valkyrie. I loved that class.

For real! Valkyrie is the perfect "just bash things while only half paying attention" class. Great for when I'm playing to unwind (as opposed to playing as a challenge to myself). At least there's still Samurai.

That was my favorite class. Still remember the game where I mostly (t) threw my wakizashi (b) at enemies.

Re: NetHack 5.0.0

#127
post #60

And here I thought I was safe from losing months to escapism like I did in the 2000s (learned to ascend with every class though!) Anyone know why the skip over 4.x, or have any insight into how much play has changed as well as infrastructure?

The DevTeam released nethack-3.4.3 in Dec 2003, and then pretty much went dormant for 11 years -- no new releases, no roadmap, nothing. So some time around 2013 some people not connected to the DevTeam created this project: http://nethack4.org/ . So now the DevTeam skips 4.x version numbers completely to avoid confusion.

man that's super shady that they didn't rename the split if they didn't have buy in from the original devs to take over the project.

Re: NetHack 5.0.0

#128
post #15

Last time I played, after many close calls, I finally got my hands on the amulet. Knowing that the journey back to daylight was likely to be at least as dangerous as the way I had come, I took a breath, saved, and set the game aside. That was about seventeen years ago. I still have the save file. Today's announcement got me excited about the prospect of finally finishing my game, until I saw this: > Existing saved ga…

Relax. It's the fake amulet. I found it twice.

Re: NetHack 5.0.0

#129
post #87

Earlier quoted context omitted.

People still play this game. Spoilers still spoil experiences for others.

Meh, imo spoilers only spoil experiences for people who take media too seriously. When I consider watching a movie, one of the first things I do is read a complete plot summary, including the ending. When I do this and no longer want to watch the movie, in my mind, that’s not a sign that any experience was spoiled, but rather that it just wasn’t very interesting to begin with. Conversely, I have played Nethack on and…

I disagree with your movie watching routine. A movie is more than just its plot.

Re: NetHack 5.0.0

#130
post #15

Last time I played, after many close calls, I finally got my hands on the amulet. Knowing that the journey back to daylight was likely to be at least as dangerous as the way I had come, I took a breath, saved, and set the game aside. That was about seventeen years ago. I still have the save file. Today's announcement got me excited about the prospect of finally finishing my game, until I saw this: > Existing saved ga…

Drat. NetHack 5.0 changes thousands and upon thousands of things from the previous release, 3.6.7, which was 3 years ago. 17 years ago is an eternity in this game’s history. The versions may not have gone up hardly at all in that time, but the fix logs are enormous. Adding up the line counts of the fix logs for the 3.6.X releases with 5.0, I get a total of 6814 lines. That’s bug fixes only. There’s a similarly large…

Wait, what happened to v4??
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