Daniel Lemire's points about low-level hardware optimization notwithstanding, it's worth pointing out that binary search (or low-level implementation variants) is the best only if you know nothing about the data beyond the fact that it is sorted / monotonic. If you have priors about the data distribution, then it's possible to design algorithms which use that extra information to perform MUCH better. eg: a human sear…
That's why b-trees are the standard in databases. The data could be anything, and its characteristics could massively change at any time, as you suddenly import a whole bunch of new rows at once.
And while you can certainly design algorithms around e.g. gradient descent to try to accelerate lookup, b-trees are already incredibly fast, and have lots of other benefits like predictable worse-case performance and I/O requirements, supporting range scans, ordered traversal, prefix conditions, etc.
So yes, you can certainly design lookup algorithms that are more efficient for particular data distributions, but they will also often lack other important properties. And b-trees are already so fast, improvements are often negligible -- like even if another algorithm produces a closer initial guess, it may be slower to locate the final item, or it may be faster on average but have horrible worst-case performance that makes it unusable.
Even with a paper dictionary, I've always used pretty much a binary search beyond the first initial guess, which only saves you a couple of hops. And actually, once I get to the right handful of pages I'm probably more linear than I should be, and I'd probably be faster if I tried to do a rigorous binary search, but I have to balance that with how long it takes to flip pages.