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State of Kdenlive

kdenlive.org

121–130 of 162 posts

Re: State of Kdenlive

#121

Earlier quoted context omitted.

What's great about Blender, is that if you learn the UI, controls and hotkeys for the purposes of 3D, you can basically use the same UI, controls and hotkeys for video editing, and vice-versa of course :) People overplay how unfriendly it is nowadays too, very far from how it was a decade ago, when it was really hard to understand how the UI and UX worked.

It's been ages since I last tried Blender, is it still unusable without a numpad?

No, I use Blender a lot and don't even know what they have mapped to the numpad.

Re: State of Kdenlive

#123

Earlier quoted context omitted.

premiere pro is still hugely unstable but think kdenlive is somehow even worse if you can believe it. It is basically unusable.

I've been using it recently and haven't noticed any stability issues at all so far.

I've been using it and it crashes all the time.

Re: State of Kdenlive

#124
I like Kdenlive, but for the simple video editing I do (cuts, splices, remove/replace audio, freeze frame etc) the fastest thing is ffmpeg.

I just give an LLM a list of files, a set of steps and timestamps, a directory to work in and have it write a bash script that calls ffmpeg. I just view the source videos with VLC and get the timestamps I want.

I mostly use this to edit my YouTube videos and this really beats importing files, dragging things around and all that and it only takes a few minutes to edit now.

Re: State of Kdenlive

#126

Earlier quoted context omitted.

Open source projects do not necessary see alternatives as "competitors" if they don't market/sell their software.

Great work responding to the only point I tried to make as weak as possible, and even provided an explanation for why it isn't "correct" in the first place...

This is hacker news. Every opinion you write will be greeted with an argument for the opposite opinion. It's par for the course on here.

Re: State of Kdenlive

#127
I have I have been using Cinerella for about 30 years. I asked Gemini about it and it told me there would be nothing new or exciting in Kdenlive. Only recently it started to be a worthy competitor.

Re: State of Kdenlive

#128

Earlier quoted context omitted.

Also, what many of the computer programmer people here downvoting will not understand is that interrupting creative flow with crashes is not an acceptable cost of doing business. Film industry people who work 50 hour weeks editing video give negative fucks about what OS it's on or whether they can open a python console. They do not see submitting bug reports on github as a stimulating intellectual exercise. They need…

> Also, what many of the computer programmer people here downvoting will not understand is that interrupting creative flow with crashes is not an acceptable cost of doing business. god I wish Adobe understood this

Why would they care? They are quite literally the: "No one ever got fired for buying IBM." of their market segment.

Re: State of Kdenlive

#129
post #65

Kdenlive hits the perfect sweet spot for me. It's much more capable than basic editors like iMovie, but doesn't have the overwhelming learning curve (or steep hardware requirements) of DaVinci Resolve. Like others have mentioned, pairing it with OBS for screen recording and Audacity for audio makes for an incredibly powerful, 100% FOSS media creation stack. It's amazing to see how far open-source video editing has co…

kdenlive to me is like gimp. I launch it everytime I want to do something quickly, without really thinking about what tool to use. With Davinci Resolve I have to intentionally plan on making a video to be willing to use it, because it's much heavier, doesn't support the audio in most of the source videos I am using, so I have to convert that first, and does a lot more than what I usually need.

> doesn't support the audio in most of the source videos I am using

What codecs are you using, and what's the source?

Re: State of Kdenlive

#130

Earlier quoted context omitted.

Is it? I'd say in the higher end that would be Media Composer.

Premiere is in the unique position of being the oldest video editing suite on the market - the first version was released in 1991! Much as with Photoshop, this sort of automatically makes it the gold standard.

It used to be the "gold standard" but a while ago just about everything else ate its lunch.

Resolve has an amazing free-as-in-beer version and the fully paid for one is currently £225 - and that's it, you've bought it, no subscription. Adobe biffed that one.

For VFX you've got a separate app, Adobe After Effects, which was absolutely amazing, but Resolve uses a node-based VFX chain rather than AE's Photoshop-like layers. Now okay, if you're used to AE and layers then nodes are a steepish learning curve - but if you're already using Blender or Unreal Engine (and lots of VFX folk are) then it's a nice simple jump.

Resolve's training material is way better than Premiere's, too.

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