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I learned Unity the wrong way

darkounity.com

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Re: I learned Unity the wrong way

#121

Earlier quoted context omitted.

Available now, can follow directions, and yes write scripts to automate that: https://news.ycombinator.com/item?id=47609859

Nice try :) Actually the hard part isn't creating a script to automate 3 git commands - it's that there is no root repo to put such a script, hence the need to manually do it.

  repo1/bin/build_all .

Re: I learned Unity the wrong way

#122

Earlier quoted context omitted.

Not everything is about money.

Working a job is about money, but even besides that the gaming industry has downright abominable conditions relative to the rest of tech. You get treated worse, paid worse, and none of it matters because there's an endless line of dumbass college kids behind you who are absolutely stoked to be treated like shit because they learned to program because they loved Call of Duty.

Working a “job” is about money, agreed. But from another perspective, we’re actually getting paid to work on our hobbies full-time.

Re: I learned Unity the wrong way

#123

- as a non gamedev i keep asking this question since i dont get a satisfactory answer like ever - if i want to make a 3d third person tactical shooter from scratch) without unreal, unity, godot etc what is the exact flow - i know c++ and have a decade of programming experience. i am revising 3d math from that awesome 3d math primer book - what are the steps? if you asked me to write a program to take a postgres backu…

There is no universal flow. In some order:

- Learn good programming

- Learn good 3D art

- Make a program that displays the 3D art on the screen

- Make it react to keyboard input

- Draw the rest of the owl

Re: I learned Unity the wrong way

#124
post #49

Earlier quoted context omitted.

Sure, that's frustrating. But you know what's also frustrating? Code bases which involve multi-step manual steps to build. You should be able to get a working local environment with a single command. You should be able to get a working local build with a single build command. If you have depedent projects, they should either be in a monorepo, or delivered through a packaging system so they are not depend on the speci…

I agree, and there are other fun gotchas that even more frustrating and convoluted. But everything is thoroughly documented and I even explicitly pointed out those potential issues before I gave them the assignment. When the errors first occurred, I pointed out the fix, which was ignored, multiple times. Should it be that difficult to rename a couple folders? The compiler errors were fairly easy to understand: can't…

This is basically "I should have asked more questions in the interview"

If you aren't willing to fix obvious issues like this it is not somewhere that I want to work.

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