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I'm helping my dog vibe code games

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Re: I'm helping my dog vibe code games

#122
post #105
post #82

Earlier quoted context omitted.

Everybody and their dog will be doing it. Actually, the dog will be in charge. Dogs are loyal, enthusiastic, and require less office space. With their endless desire to play and to please, they will take over the game development industry. In the meantime, the financial industry will be taken over by cats.

They also don't take 20 years to become smart like pesky resource-exhausting humans. I bet you could be up and running from a pup in 10-20 months.

I still can’t believe Altman said that. I mean I can, but still.

Re: I'm helping my dog vibe code games

#124

Who's a good software developer? [scritches]

hilarious, I'm in the office and had to try pretty hard not to laugh out loud

My goodness, finished all your Jira tickets early this week huh? That's a good boy! [fuzzy scritches and wharrgarbling intensifies]

Honestly I wouldn't mind a bit of that now and then myself, but I guess stable employment will have to do. Or is that only for the vibecoding horses?

Re: I'm helping my dog vibe code games

#125

Will we ever get to a point where LLMs just churn out random apps with no input required and human reviewers just go through the apps picking out which ones might be useful for business purposes and monetizing them?

What? You are not doing it already? Look at this guy...

Re: I'm helping my dog vibe code games

#127
post #54
post #37

the real takeaway is buried at the bottom: "the magic isn't in the input, it's in the system around it." random keystrokes producing playable games means the input barely matters anymore. we're basically at the point where the engineering is in the scaffolding, not the prompting.

+ Also the fact that the Memory.md file was a hindrance to the quality of output

Depends on the desired output. The author wanted variability, for which Memory.md was an obstacle. Another project might need consistency.

Re: I'm helping my dog vibe code games

#129
post #36
post #29

Earlier quoted context omitted.

It's funny? I liked it.

Funny is subjective, I should just have moved on and ignored this but I couldn't help myself, this is so irritating. It's a prompt that makes an LLM turn iuqefxygn9urg0fh1 into a little Godot game. It's like a slot machine with no payoff, and the dog component is slapped on top of it and makes no difference whatsoever in the project.

> It's a prompt that makes an LLM turn iuqefxygn9urg0fh1 into a little Godot game. It's like a slot machine with no payoff, and the dog component is slapped on top of it and makes no difference whatsoever in the project.

Right, but it also has a "modern art" vibe to it that is fun. Silly, but fun. I think it's more about the initial prompting and feedback loop, the dog itself could have been replaced by /dev/random.

"Hacker curiosity" and "intelectual stimulation" are also subjective, but that's what HN is supposed to be about.

Re: I'm helping my dog vibe code games

#130
post #81

Even a dog can vibe-code! And the apps kinda, sorta work most of the time, like most apps vibe-coded by people! I'm reminded of the old cartoon: "On the Internet, nobody knows you're a dog."[a] Maybe the updated version should be: "AI doesn't know or care if you're a dog, as long as you can bang the keys on on a computer keyboard, even if you only do it to get some delicious treats." This is brilliant as social comme…

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