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Warcraft III Peon Voice Notifications for Claude Code

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Re: Warcraft III Peon Voice Notifications for Claude Code

#123

I love this idea, but I really wish it were Warcraft II voices.

Hello, fellow 40-45(?) year old. I feel like anyone preferring Warcraft III is in their 30s. Grew up with the Warcraft II Battle Chest and it was a vibe .

42 here, played a ton of Warcraft II, but my favorite to return to now is definitely Warcraft III (or AoE II).

Re: Warcraft III Peon Voice Notifications for Claude Code

#124
post #96

Earlier quoted context omitted.

Did you contribute that pack back?

gimme a minute to do some work stuff and I'll throw a little sample, 11labs howto + the source files online somewhere. check back to this thread in a while, i'll post it here. obviously the legal status of this is unclear, but i guess if you keep usage strictly personal it should be fine.

quickly had claude dump everything into https://github.com/jarombouts/star-trek-voice-clone

100% ai slop repo, be warned if that offends you.

Re: Warcraft III Peon Voice Notifications for Claude Code

#126

Earlier quoted context omitted.

I just yeeted a bunch of extremely noisy fragments into elevenlabs, and it came out pretty good on their cheap $5 plan. If you're after this for your own amusement, let me know if you want a screencap, or a dump of the source files. Obv no clean room reconstruction but good enough for personal use...

I have lots of super high quality, clean audio recordings from her ripped from an old video game that she did voice work for. I've tried various TTS models over the years with it. Getting the pitch and tune is easy, but getting the impersonal detached robot-y feeling is kinda tricky. But I haven't tried in the past 6 months, so maybe it's time to give it another shot.

https://github.com/jarombouts/star-trek-voice-clone

audio files sourced from https://www.trekcore.com/audio/

the inflection and impersonal feel is definitely hard to get right. there are parameters in the elevenlabs API docs to make the voice more stable (= monotonous; see speak.sh in that repo) but still the voice cloner on my $5 plan doesn't really get it right.

nevertheless... i'm still having a lot of fun with this.

edit: if I am forced to rot my brain with the 10x productivity boosting slop gun, at least I'll do it grinning

     > pod cleaned up. waiting on the behemoth to finish grinding through Italy.
      lmaooo
     > Bash(~/speak.sh "Joke detected. Humor subroutine engaged. Ha. Ha. Ha.")

Re: Warcraft III Peon Voice Notifications for Claude Code

#127

> Claude Code doesn't notify you when it finishes or needs permission. You tab away, lose focus, and waste 15 minutes getting back into flow. On macOS, in iTerm2, Claude will trigger notifications. I was impressed! (and also annoyed: I don't like notifications. Then again, I don't have Claude do long things where I can go get a coffee)

The thing with notifications is that a lot of apps go so overboard with them that I generally choose to silence them completely. This has totally led to important notifications being unseen for some time, but for the peace it is a price I'm ready to pay. Being able to configure notifications with high granularity is something I still have to discover.

Re: Warcraft III Peon Voice Notifications for Claude Code

#130

This is great! I already have Claude set up to use the "insufficient vespene gas" line from Starcraft when it needs permissions.

This gave me an idea. You should set it up to say "We must construct additional pylons" if it requires MCP permissions specifically
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