A question that was not addressed in the article and contrasts software with industrialized products from the past is - who are the consumers of the software produced at industrial scale? Stitching of clothes by machines accelerated garment product only because there was demand and consumption tied to population. But software is not tied to population similar to food and clothes. It doesn't deprecate, it is not exclu…
Games have a ton of demand for code that isn't readily shareable but also needs to be done quickly.