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Rainbow Six Siege hacked as players get billions of credits and random bans

shanethegamer.com

121–130 of 159 posts

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#121
post #91
post #75

Earlier quoted context omitted.

Games using Easy AntiCheat can opt in to Linux support. Arc Raiders runs on Linux (but not in VMs) whereas Fortnite does not, because Epic has chosen not to support Linux. Ironic given Tim Sweeney's supposed anti-monopoly stance.

Sweeney isn’t anti-monopoly, he’s pro-Sweeney. He sees an opportunity to let others do the work and investment to build platforms, then selectively swoop in to compete once the risk and investment pay off. It’s not a bad business model if he can get the courts on his side: let others spend billions and take risks, then cherry pick the successful platforms and compete with their distribution using a cost basis that do…

He sees an opportunity to let others do the work and investment to build platforms^H^H^H^H^H^H^H^H^H apps, then selectively swoop in to compete once the risk and investment pay off.

If that's not a flawless description of a walled-garden app store, I can't imagine what would be.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#122
post #111

Earlier quoted context omitted.

I’ve seen so many cases of cheaters online where even the most braindead of checks would neuter most cheats: Are they moving faster than conceivably possible by a real player? Even the most basic (x2-x1)/t > twice the theoretical will catch people teleporting or speed hacking. Is their KDR or any other performance metric outside 5 standard deviations from the mean? Here’s one: is everyone they encounter reporting the…

Yeah, we do those things. 1) they’re not foolproof 2) there is a delay in aggregating the data this has annoying effects when the game has a trial period/goes on sale/has lots of cheap CD keys floating around. 3) if you weren’t delayed then the cheaters get better at adjusting to how you catch them. We actually do a lot of statistical analysis, but it works in tandem with endpoint anti-cheat, and would hardly work at…

I know when I spent a lot of time dealing with fraud in a different market, the most effective tool was to catch and shadowban the accounts rather than banning them.

If we banned them, they just created a new account and kept doing the same things.

When we detected them and the isolated them from all other good standing accounts, only allowing them to interact with other shadowbanned users, it virtually solved the problem. Normal users went about their day and the cheaters/fraudsters wasted a lot of time never getting through to anyone.

In gaming it seems like creating a cheaters purgatory where they are stuck competing against other cheaters forever would probably end up being its own special league after a while. Like when people suggested steroids in pro-baseball should be legal.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#123
post #111

Earlier quoted context omitted.

Yeah, we do those things. 1) they’re not foolproof 2) there is a delay in aggregating the data this has annoying effects when the game has a trial period/goes on sale/has lots of cheap CD keys floating around. 3) if you weren’t delayed then the cheaters get better at adjusting to how you catch them. We actually do a lot of statistical analysis, but it works in tandem with endpoint anti-cheat, and would hardly work at…

I know when I spent a lot of time dealing with fraud in a different market, the most effective tool was to catch and shadowban the accounts rather than banning them. If we banned them, they just created a new account and kept doing the same things. When we detected them and the isolated them from all other good standing accounts, only allowing them to interact with other shadowbanned users, it virtually solved the pr…

Yeah, we actually discussed doing something like that.

That's what GTA5 did (though, they marked you with a dunce cap)...

.. even though it's a good idea (and we nearly implemented it actually), there's probably a reason that GTA5 is still plagued with cheaters.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#124
post #69

Earlier quoted context omitted.

Seems so https://x.com/vxunderground/status/2005008887234048091

Copy of post: >@vxunderground >Clarification post, previous post about Ubisoft lead to some confusion. That's my fault. I'll be more verbose. I was trying to compress the information into 1 singular post without it exceeding the word limit. >Here's the word on the internet streets: >- THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals…

If they do, would this be the first time source code from a major game publisher has been leaked?

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#125
post #110
post #27

Earlier quoted context omitted.

Yeah, 1000 variations later, the latest Doom/Quake iteration looks great.

I do like Dusk (and most New Blood releases) if that's what you mean

Ultrakill is better than every DOOM campaign combined.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#126
post #112
post #75

Earlier quoted context omitted.

Games using Easy AntiCheat can opt in to Linux support. Arc Raiders runs on Linux (but not in VMs) whereas Fortnite does not, because Epic has chosen not to support Linux. Ironic given Tim Sweeney's supposed anti-monopoly stance.

> because Epic has chosen not to support Linux Because Epic doesn’t want payhack configs to be advertised in whatever leaderboards Fortnite has, like CS2 had for a while.

Fortnite is easy to run in a hypervisor and also cheaters are using hardware DMA to cheat these days anyway. The proposition that Linux enables more cheating relative to Windows is unproven.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#127

Earlier quoted context omitted.

These changes are occurring in a server backend database. They’re not client side cheats. The people receiving the credits aren’t even the ones initiating the changes. Also many anti-cheat packages do have Linux versions. The primary reason you’re not getting ports for Linux is because companies don’t want to do the port and support all versions of Linux clients they would encounter in the very tiny number of additio…

Proton is a single build target, and it's just the Windows build target.

The problem is kernel level cheats, can't defend against those from pure userland.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#129
post #100
post #81

Earlier quoted context omitted.

1 - kernel module from anti-cheats are weaponized by hackers. 2 - if I recall properly, that linux feature is a direct mapping of the target user process allowing extreme dynamicity in time, performant, and much more powerfull mechanisms than basic 'calls'. Namely hell for hackers if a live service game has a proper "security" team, all that without a kernel module.

What are you even talking about? The parent is right. I'm quite literally the first person to bash Windows for being a shitty operating system, but the requirement for signed modules puts a massive barrier to entry for cheaters, where Linux can load just about anything. If every system call can lie to you, there's a few things you can do, but it's not many. I know this because I've actually done a lot of due diligenc…

> GameDevs don't actually like paying a shit load of money for anti-cheat (that also breaks their debugging systems and causes bugs: a wonderful combination)... so if you've got a better way: join the industry and fix it. You'll be a moderately wealthy person.

I got a better way... just look at the past. Back in ye goode olde UT2004 times, there was no random matchmaking / ranking bullshit that removed the social element, game licenses cost money, people ran their own servers, and if you pissed off server mods enough, no matter if you were a cheater, a suspected cheater, or just an asshole, your serial got banned - sometimes, across a fleet of servers that shared ban lists. Cheating had costs associated.

But of course, that means you can't lure in whales with free to play games and loot them via microtransactions any more...

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#130

Earlier quoted context omitted.

Proton is a single build target, and it's just the Windows build target.

The problem is kernel level cheats, can't defend against those from pure userland.

Soon: The problem is DMA level cheats, can't defend against those from the kernel.
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