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Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

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121–130 of 421 posts

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#121
This is crazy. Tools like photoshoot have gen ai tools in them. Does that mean that Photoshop is now a minefield for artists? If a single artist uses the wrong tool once they disqualify the entire final product for awards, even if the asset is fully removed on the final build.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#122

Earlier quoted context omitted.

> rightfully criticised because it steals from artists. Generative AI for source code learns from developers The double standard here is too much. Notice how one is stealing while the other is learning from? How are diffusion models not "learning from all the previous art"? It's literally the same concept. The art generated is not a 1-1 copy in any way.

It's a double standard because it's apples and oranges. Code is an abstract way of soldering cables in the correct way so the machine does a thing. Art eludes definition while asking questions about what it means to be human.

> Art eludes definition while asking questions about what it means to be human.

All art? Those CDs full of clip art from the 90's? The stock assets in Unity? The icons on your computer screen? The designs on your wrapping paper? Some art surely does "[elude] definition while asking questions about what it means to be human", and some is the same uninspired filler that humans have been producing ever since the first the first teenagers realized they could draw penis graffiti. And everything else is somewhere in between.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#123

Earlier quoted context omitted.

> It's a double standard because people don't think of code as creative. It's more like the code is the scaffolding and support, the art and experience is the core product. When you're watching a play you don't generally give a thought to the technical expertise that went into building the stage and the hall and its logistics, you are only there to appreciate the performance itself - even if said performance would ha…

I would disagree, code is as much the product in games as the assets. Games always have their game engine touch and often for indie games it's a good part of the process. See for example Clair Obscur here which clearly has the UE5 caracter hair. It's what the game can and cannot do and shapes the experience. Then the gameplay itself depend a lot on how the code was made and iterations on the code also shape the gamep…

To further this: You can even feel the org structure in games.

- Final Fantasy 7 Rebirth clearly had two completely decoupled teams working on the main game and the open world design respectively

- Cyberpunk 2077 is filled with small shoeboxes of interactable content

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#124
post #90
post #59

Earlier quoted context omitted.

That’s incredibly harsh. A blanket ban on AI generated assets is dumb as hell. Generating placeholder assets is completely acceptable.

I don't find it that surprising. The creatives that are against generative AI aren't against it only because it produces slop. They are against it because it uses past human creative labor, without permission or compensation, to generate profit for the companies building the models which they do not redistribute to the authors of that creative labor. They are also against it due to environmental impact. In that view,…

That should be the crux of the issue, and stated plainly.

This is just another scheme where those at the top are appropriating the labor of many to enrich themselves. This will have so many negative consequences that I don't think any reactions against it are excessive.

It is irrelevant whether AI has "soul" or not. It literally does not matter, and it is a bad argument that dillutes what is really going on.

There is still human intentionality in picking an AI generated resource for surface texture, landscape, concept art, whatever. Doubly so if it is someone that create art themselves using it.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#125

It’s interesting, because we have examples of other sects in the past that also opposed human progress through technology. History is repeating itself. For instance, see Luddites: https://en.wikipedia.org/wiki/Luddite

That does the Luddites a bit of a disservice: > But the Luddites themselves “were totally fine with machines,” says Kevin Binfield, editor of the 2004 collection Writings of the Luddites. They confined their attacks to manufacturers who used machines in what they called “a fraudulent and deceitful manner” to get around standard labor practices. “They just wanted machines that made high-quality goods,” says Binfield,…

In that case, the neo-Luddites are worse than the original Luddites, then? Since many are definitely not "totally fine with the machines", and definitely do not confine their attacks only on the manufacturers that go against worker rights, but they include the average person in their attacks. And the original Luddites already got a lot of hate for attempting to hold back progress.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#126
post #100

indie game? with their budget and staff? really? those guys worked in AAA studios and they got a 10 millions budget how "indie" is that?

Indie Game Awards defines it like this:

"Existing outside of the traditional publisher system, a game crafted and released by developers who are not owned or financially controlled by a major AAA/AA publisher or corporation, allowing them to create in an unrestricted environment and fully swing for the fences in realizing their vision."

In other words, "indie" means a developer-driven game independent of the establishment. It doesn't necessarily imply a low budget or the lack of professional experience.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#127
LOL this is beyond idiotic. Banning AI-generated assets from being used in the game is a red line we could at least debate.

But banning using AI at all while developing the game is... obviously insane on its face. It's literally equivalent to saying "you may not use Photoshop while developing your game" or "you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game" or "you may not have a smartphone while developing your game".

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#128
post #77

Earlier quoted context omitted.

I agree, even though I'm not in favour of gen ai. It was a terrible mistake letting placeholder assets get out in the final release, but it shouldn't actually count as shipping AI-generated content in your product.

It literally is shipping AI generated content in the product.

If you ever make a typo on an official document, would you like that to be not correctable and you forever be responsible for the results? Yeah, that's about that level of silly.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#129

The AI witch hunt claims its first victim, apparently over some placeholder textures. https://english.elpais.com/culture/2025-07-19/the-low-cost-c... > Sandfall Interactive further clarifies that there are no generative AI-created assets in the game. When the first AI tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, insta…

From the submitted article:

> "When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33. In light of Sandfall Interactive confirming the use of gen AI art in production on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination."

Whatever placeholder you use is part of your development process, whether it ships or not. Saying they used none when they did is not cool and rightfully makes one wonder what other uses they may be hiding (or “forgetting”). Especially when apparently they only clarified it when it was too late.

I can understand the Indie Game Awards preferring to act now. Had they done nothing, they would have been criticised too by other people for not enforcing their own rules. They no doubt would’ve preferred to not have to deal with the controversy. Surely this wasn’t an easy decision for them, as it ruined their ceremony.

We’re all bystanders here with very little information, so I’d refrain from using unserious expressions like “witch hunt”, especially considering their more recent connotations (i.e. in modern times, “witch hunt” is most often used by bad actors attempting to discredit legitimate investigations).

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#130

Earlier quoted context omitted.

Is there a OSS licence that excludes LLM?

I'm not sure about licenses that explicitly forbid LLM use -- although you could always modify a license to require this! -- but GPL licensed projects require that you also make the software you create open source. I'm not sure that LLMs respect that restriction (since they generally don't attibute their code). I'm not even really sure if that clause would apply to LLM generated code, though I'd imagine that it shoul…

Very likely no license can restrict it, since learning is not covered under copyright. Even if you could restrict it, you couldn't add a "no LLMs" clause without violating the free software principles or the OSI definition, since you cannot discriminate in your license.
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