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AirPods libreated from Apple's ecosystem

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Re: AirPods libreated from Apple's ecosystem

#122
post #72

Earlier quoted context omitted.

Nah, Flash was awful. Terrible performance on low end devices. Unforgivably terrible for web video. Nightmare on Linux. Nightmare in enterprise environments. There were cool games, but there still are cool games. And the indie/hacker/homebrew gaming ecosystems are bigger, richer, and more accessible than ever (due in no small part to the web, both as a gaming platform and for learning/community).

This take doesn’t make sense unless you’re comparing Flash to current technology, rather than the tech of its time. It’s like saying CD players were awful: sure they’re awful NOW, but they had a time and a place when they were the coolest thing around. Similarly, the only reason Flash had “bad performance” on low end devices is because people were using it to do stuff that web tech could not do. It took over a decade…

It’s one of the topics I feel I’m too biased since I spend 10 years as a flash developer. The requests for widgets and or small applications we got where simply impossible to write in a frontend only fashion at the time. And a lot of my peers moved on to work on HTML5 which was pushed hard as the successor at the time. A lot felt like a step back. I moved to native iOS and worked on games in cocoa 2D. I remember that I thought more than once: “This was already solved in flash”. But I think in the end it’s a good thing that we don’t have or need the flash player anymore. I wish only we could have gotten a flash to wasm/webgl compiler or flash to js transpiler. ActionScript 3 was great and leagues ahead of JavaScript at the time.

Re: AirPods libreated from Apple's ecosystem

#123

From a bit further down the page > Bluetooth DID (Device Identification) Hook > Turns out, if you change the manufacturerid to that of Apple, you get access to several special features! I hope Apple gets slammed hard by some regulatory body. Apparently there's absolutely zero magic reasons why their airpods are unable to connect to non-Apple devices; pretend you're an iPhone and you're in. EDIT: read "unable to conne…

They’re being slammed, the DMA is not going away. Just a few weeks ago, Apple had their latest court hearing.

https://fsfe.org/news/2025/news-20251015-01.en.html

Re: AirPods libreated from Apple's ecosystem

#125
post #76
post #27

Earlier quoted context omitted.

When the license legally compels them to, and sometimes not even then.

An incomplete list here but most aren’t a license that compels them to contribute anything. https://opensource.apple.com/projects/

I think it's fair to say Apple's cross platform work is a couple of Android and PC apps, the Mac boot loader, and Swift. Even on this page, Apple seems more like a user of the community projects than a contributor and the Apple projects seem to be for internal use or for Apple platforms. Kind of misses the point in being cross platform the way librepod is aiming to be.

Re: AirPods libreated from Apple's ecosystem

#126

From a bit further down the page > Bluetooth DID (Device Identification) Hook > Turns out, if you change the manufacturerid to that of Apple, you get access to several special features! I hope Apple gets slammed hard by some regulatory body. Apparently there's absolutely zero magic reasons why their airpods are unable to connect to non-Apple devices; pretend you're an iPhone and you're in. EDIT: read "unable to conne…

> Apparently there's absolutely zero magic reasons why their airpods are unable to connect to non-Apple devices I've had almost all of the versions of AirPods and AirPod Pros and they have connected to non-Apple devices just fine.

Yup, I've got an old pair connected to my Steam Deck. Works fine.

Re: AirPods libreated from Apple's ecosystem

#127

From a bit further down the page > Bluetooth DID (Device Identification) Hook > Turns out, if you change the manufacturerid to that of Apple, you get access to several special features! I hope Apple gets slammed hard by some regulatory body. Apparently there's absolutely zero magic reasons why their airpods are unable to connect to non-Apple devices; pretend you're an iPhone and you're in. EDIT: read "unable to conne…

The referenced Bluetooth bug on the Github readme seems like a pretty good reason. "We don't want to work around or deal with the bugs on other platforms" seems like a reasonable position.

Re: AirPods libreated from Apple's ecosystem

#128
post #31

Earlier quoted context omitted.

I'm convinced it's impossible to implement the BT spec without MANY of these kinds of bugs popping up. Apple mercy-killed Adobe Flash, we should be asking they do the same to Bluetooth. I'm sick of living in a reality where no one thinks to make something better. It has to be possible.

Mercy killed? Flash was great. There were so many inventive games and animations in that era. Apple didn’t mercy kill anything - they just removed a threat to their walled garden ecosystem using their anticompetitive position, but dressed it up as a security issue.

[deleted]

Re: AirPods libreated from Apple's ecosystem

#129

From a bit further down the page > Bluetooth DID (Device Identification) Hook > Turns out, if you change the manufacturerid to that of Apple, you get access to several special features! I hope Apple gets slammed hard by some regulatory body. Apparently there's absolutely zero magic reasons why their airpods are unable to connect to non-Apple devices; pretend you're an iPhone and you're in. EDIT: read "unable to conne…

> Apparently there's absolutely zero magic reasons why their airpods are unable to connect to non-Apple devices I've had almost all of the versions of AirPods and AirPod Pros and they have connected to non-Apple devices just fine.

Personally I've tried the ones of my wife on my Galaxy S23 and I have frequent audio cuts, since it's the only Bluetooth device I've ever experienced that, there's some shenanigans for sure in their firmware.
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