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Rockstar employee shares account of the company's union-busting efforts

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Re: Rockstar employee shares account of the company's union-busting efforts

#121

Earlier quoted context omitted.

It's almost as if capitalism was a deeply messed up system that brings out and celebrates the very worst in humanity.

You think the administrators of a socialist, communist or other collectivist society would not face the same temptation and respond similarly? At least under liberal capitalism I have the option of not buying games and of making my own.

Well you’re onto something re: authority and hierarchy…

Re: Rockstar employee shares account of the company's union-busting efforts

#122

I love GTA/Red Dead but Rockstar really is just another monopoly (in terms of creativity) at this stage. More mid sized studios, like Rockstar when it started/midway, would be better. Also the narrative and dialogue is ever so slightly overated in Rockstar games because the competition is quite nerdy/square in that department as are most of the audience. The ending of Red Dead II was actually quite trite, especially…

“Monopoly” has a particular meaning. Would you describe how Rockstar is one? Or is even one of a small list of “big dogs” / defacto choices in a specific industry?

Re: Rockstar employee shares account of the company's union-busting efforts

#123
post #26

Earlier quoted context omitted.

Uhhh.... 11 percent. That is the charge back rate in gaming. The "overall" stat for all transactions is something like 3 percent. Card processing isnt free. There are fees, and supporting card processing still has more humans in the loop than one needs. Never mind all the technology that comes with running the dam platform. Is 30 percent a lot. It sure is. Valve isnt a charity, this is how they chose to make money. M…

>11 percent. That is the charge back rate in gaming. The "overall" stat for all transactions is something like 3 percent. 1. source? 2. How does that justify a 30% rate, when presumably it's clawed back from developers? >Card processing isnt free. There are fees, and supporting card processing still has more humans in the loop than one needs. Never mind all the technology that comes with running the dam platform. Aga…

I wonder then how you expect valve to operate profitably. Paying for the maintenance and upgrade of equipment, the developers to build the features and SRE to monitor the systems, designers, marketers, HR and lawyers.

For some reason, people in tech live under the illusion that everything nontangible should be literally free

Re: Rockstar employee shares account of the company's union-busting efforts

#124

Earlier quoted context omitted.

I'll probably end up buying GTA 6, once it's on sale or something; good people worked on it too I would imagine, and helped make it a good game. Also, with apologies for the whataboutism, we unfortunately finance thugs all day every day (my internet provider, German government and pension, Deutsche Bahn, etc are massive extortionists); it's not really black and white.

And this is why "vote with your wallet" does not work. As a consumer there's no way to decide who gets the money. In fact, even the people who made the game (did the actual work, not managers, advertisers, etc.) don't get to decide. Correct me if I am wrong but the programmers, designers, artists have already been paid and any money from sales goes to the company and its execs/shareholders. (And yes, employees can al…

> and any money from sales goes to the company and its execs/shareholders

Some companies may share a profit. I heard that Activision used to pay some of the revenue from Call of Duty to the developers, although I can't confirm it. And it was a long time ago, not sure if they still do.

Re: Rockstar employee shares account of the company's union-busting efforts

#125
post #78

* I want to keep liking GTA, and to keep giving Rockstar more money, for each new chapter and new console/device. If it turns out that Rockstar was union-busting and defaming, then I really hope that they soon have a we-messed-up moment, and genuine corrective action for whatever went wrong. * Has anyone heard of game-buying consumers voting en masse with their pocketbooks over ethical/social concerns about a game/pu…

Rockstar has historically always had anti-worker practices baked in, with crunch culture being the obvious one. They aren't your or their workers friend. They're in it to make boatloads of cash and will do whatever to whoever is needed. And no, consumers have never really cared in the gaming space. They won't do anything differently because of this.

> And no, consumers have never really cared in the gaming space. They won't do anything differently because of this.

Consumers almost never care outside of isolated causes du jour or when it directly affects someone they know. Look at all the self-proclaimed socialists and progressives walking around with iPhones manufactured by Foxconn, a company known for treating its employees so badly there were inquiries into the suicide rates of their workers at one point.

While I have my concerns about unions, they are absolutely necessary in many cases. Companies are not your friend, nor are your fellow consumers most of the time.

Re: Rockstar employee shares account of the company's union-busting efforts

#126
post #2

This makes me sad, R* has made some of my most favorite games, especially Red Dead Redemption 2. They make so much money, why can't they play nice and treat their employees like human beings? I don't recall reports of Valve (Steam, also super profitable) stooping. Is Rockstar a genetic relative of GAFA, because this is more like what I've come to expect from Amazon.

Because no amount of profit is ever enough for the stock market, everything must perpetually grow.

And yet Costco still does just fine.

Re: Rockstar employee shares account of the company's union-busting efforts

#127
post #98
post #11

Earlier quoted context omitted.

Gabe is the Apple of PC gaming, taking a 30% tax on all transactions. It's not this particular kind of evil, but it is a different kind of evil.

Can a Steam Deck install games without using Steam? If so, big advantage over Google Play and the App Store.

Yes, which is why nobody attacks them from that angle.

Re: Rockstar employee shares account of the company's union-busting efforts

#128

As a kid I always lamented that every studio seemed to sell out as soon as they had the chance. Valve is basically the only one that didn’t… clearly it’s paid off very well for Gabe and the employees. Wish more people would resist the payday and keep what’s theirs.

Smaller studios can maintain a small team of highly passionate people that will happily work 60+ hours a week or achieve similar productivity. As a studio grows, this becomes harder to maintain. You're pressured to either become a slave driver or dilute your product and make more money through derivative content or micro transactions. For example, I heard that EA is actually a relatively chill company. What sometimes works at keeping employees and customers both happy is fostering a cult-like environment, but that can easily lead to exploitation.

Re: Rockstar employee shares account of the company's union-busting efforts

#129

Earlier quoted context omitted.

Businesses desire growth, not conservation or charity. And that desire is frequently achieved through illegal means. Wage theft for instance is a far greater sum than the total of robbery in the US. The criminality is rampant! Meta is also in the news today for making 10% of its revenue from scams, as well as for having codified policy that scammers representing at least 0.15% of their revenue must be protected from…

It's almost as if capitalism was a deeply messed up system that brings out and celebrates the very worst in humanity.

Systems need to be managed. If you cook with high temperatures and let your attention wander then the food burns. If you drive fast with bald tires then you may fly off the road. We know that strong regulation on industry, especially monopolies, high taxes on the wealthy, and powerful unions can keep Capitalism in balance, but we have chosen not to use these mechanisms. Is that Capitalism being flawed or is it us as custodians failing in our basic duties?

Re: Rockstar employee shares account of the company's union-busting efforts

#130
post #22

What's sad is that unionizing will accelerate whatever the decline of the company is causing the dissatisfaction. Wiser for employees to just jump ship or found a new game studio when this kind of decline happens. The chances of a company turning around are super low, adding a union makes it harder. Just run.

The thing holding back unions in the U.S is the unions themselves and the laws around them. Once a union forms, they have entirely too much power.

> The thing holding back unions in the U.S is the unions themselves and the laws around them. Once a union forms, they have entirely too much power.

This is a nice summary of the central issue with unions in the U.S. A rational person can quickly see why people are clamoring for unions in the U.S. and also why American companies are so resistant.

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