Live data from Hacker News

Fluid Glass

chiuhans111.github.io

121–125 of 125 posts

Re: Fluid Glass

#122

Refreshing that it's built using the vue framework vs the typical react.

Why? React is much better than Vue in my experience. Vue 2 was so bad we ended up painfully porting an entire election app to react at a previous job.

I helped port a Vue 2 project to Vue 3, and then I worked on a Vue 3 project we’ve slowly been rewriting in a greenfield Nuxt 3 project. Vue 2 and the options API were just difficult in all senses - even Vue3 with Options feels bad. I really enjoy 3 with the composition API, and I have always had a difficult time reasoning about React personally.

While I will continue to probably promote Vue where it makes sense, I’m honestly more inclined towards learning Svelte, HTMX, and other less arduous frameworks.

Re: Fluid Glass

#123
post #120
post #111

Earlier quoted context omitted.

I never said Liquid Glass is bad design. I never even mentioned anything about individual elements, nor brought up anything about who it is bad for (and this is one of those occasions where no, it's not a "people aren't used to change" kind of things). But to suggest the current implementation in iOS and macOS isn't problematic would mean you'd need to be incredibly unaware of basic accessibility needs of a significa…

It’s weird to complain about accessibility in macOS when it has such a huge amount of easily discoverable accessibility settings to handle just about every need… including the option to turn off liquid glass effect!

So you're saying its fine to go backwards on a11y as long as you dont remove some settings to switch to an afterthought that doesn't always have feature parity, and is often buggy with little care or thought being given to those who have a11y neds (As has already been explained above in another chain of this discussion)

Re: Fluid Glass

#124
post #48

Despite the liquid glass discussion … I am absolutely impressed how smooth this runs on a phone.

I see where you're coming from, but "on a phone" hasn't been a valid qualifier for performance benchmarks for a long time. Phones and their GPUs are ridiculously powerful nowadays. We've been smoothly running 3D apps on GPUs with orders of magnitude less MFLOPS 20 years ago already. Apps and games with far more going on than blurry glassy alarm clock, albeit somewhat less beautiful. When I run Fluid Glass on a 10 year old laptop with an integrated GPU and move my cursor, I'm seeing less than 10 FPS. When will we finally start readjusting our expectations for "fast" software and stop blindly following Wirths law?

Re: Fluid Glass

#125

Earlier quoted context omitted.

The world isn’t that conspiratorial. The designers on Liquid Glass are proud of it, and also disappointed that some of the design system did not make it into v1.0 code, so the reality is less legible than the designs indicated. There is no designer in the world making bad designs as part of some conspiracy to enable their employer to launch improved designs several years later. There’s no company that operates that w…

> There is no designer in the world making bad designs as part of some conspiracy to enable their employer to launch improved designs several years later. There’s no company that operates that way. New Coke / Coke Classic Windows Vista / Windows 7 Office 2007 / Office 2010

You honestly think the people working on those did a bad job intentionally, and the companies took big PR and revenue hits intentionally, just so they could save the day years later?
Post reply on HN