A WebGL game where you deliver messages on a tiny planet
121–130 of 350 posts
Re: A WebGL game where you deliver messages on a tiny planet
#122I spent more time enjoying the graphics and style than actually playing. it runs so well on a mobile device, I've never seen something like this. as for the game itself, I couldn't understand how to deliver the messages.
Re: A WebGL game where you deliver messages on a tiny planet
#123Love all of it except for the camera controls on iOS. Not sure how you could improve them but they need some work. Camera gets too close to the character a lot. Might consider two touch controls that separate movement direction and camera position.
Re: A WebGL game where you deliver messages on a tiny planet
#124The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…
Re: A WebGL game where you deliver messages on a tiny planet
#125I'm proud i found the UFO lmao
Re: A WebGL game where you deliver messages on a tiny planet
#126Re: A WebGL game where you deliver messages on a tiny planet
#127i can't find the mountain temple :(
Re: A WebGL game where you deliver messages on a tiny planet
#128Re: A WebGL game where you deliver messages on a tiny planet
#129I appreciate what seems like an attempt to make a "smart camera" that gets out of the way of the player and unburdens them from having to control both a player and the perspective of the camera. That burden, of controlling two entities (player and camera) is large for people who are unused to playing video games. Was this dynamic on your radar when building the game and camera system? Would love to hear your thoughts…
Re: A WebGL game where you deliver messages on a tiny planet
#130I'm curious how you build something like this. I see file types in the network tab which, as a web dev, I've never worked with before. ktx2 and drc extensions, for example. I'm also seeing some wasm and threejs. Is there an engine that outputs these things or is it more of a manual process to bring everything together?
ktx2 = textures drc = 3d shapes (I think) ogg = audio All of these would normally be bundled in the game installer, but are sent down piece by piece over the network in this case. Then there's some wasm and js for the game's business logic. The browser has WebGL APIs that enable running all of this. I'm assuming they used a library or engine like Unity, Godot or Three.js that supports WebGL as an execution target.