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Eternal Struggle

yoavg.github.io

121–130 of 149 posts

Re: Eternal Struggle

#122

Shouldn't each circle be pulling in its own color instead of pushing the other one out? Right now it looks like they're expanding the opposing color, when you'd think they'd be rooting for themselves.

without contrast no shapes would exist.

Re: Eternal Struggle

#123

Some people here were asking for it so I quickly vibe forked a speed control slider for farming some karma here on Hacker News: https://francisduvivier.github.io/eternal-struggle-with-spee... Code: https://github.com/francisduvivier/eternal-struggle-with-spe...

Of course we want to make a ball faster than the other one and let it win the struggle.

Re: Eternal Struggle

#124

Earlier quoted context omitted.

Well that's fixed in the V2 with even more vibe coding: https://francisduvivier.github.io/eternal-struggle-with-spee...

I think next level would be custom shapes, custom starting areas, more colors, ability to change physics (add gravity?), and user interacting (being able to help a fellow struggling entity -a ball in this case-, when it gets worse). Someone put this into an AI super duper thinking max edition, sprinkle some MCP on top and see what happens lol

Rapidly converging on Conways Game of Life

Re: Eternal Struggle

#125
post #11

The cool thing about this is that it's self-balancing - if either side gets larger than the other due to random chance, the ball in that side will have more space to bounce in, and therefore bounce less often, slowing its growth. Meanwhile, the ball in the smaller side will bounce more often in its smaller space, making up the ground.

It seems there is a parallel with physics: two pressurized chambers with equal pressure and a membrane separating them. The odd thing here is that there is only one molecule in each of them.

All models are wrong…

Re: Eternal Struggle

#126
post #64

Earlier quoted context omitted.

This vibed coded implementation is buggy. If you go to 64.00×, it can't slow back anymore.

Well that's fixed in the V2 with even more vibe coding: https://francisduvivier.github.io/eternal-struggle-with-spee...

Nice work.

Still buggy. If you increase the ball size and increase the speed, the whole thing goes black/white in 10 seconds.

Re: Eternal Struggle

#128

Earlier quoted context omitted.

It seems there is a parallel with physics: two pressurized chambers with equal pressure and a membrane separating them. The odd thing here is that there is only one molecule in each of them.

All models are wrong…

But some are useful.

Re: Eternal Struggle

#129
post #61

Some people here were asking for it so I quickly vibe forked a speed control slider for farming some karma here on Hacker News: https://francisduvivier.github.io/eternal-struggle-with-spee... Code: https://github.com/francisduvivier/eternal-struggle-with-spe...

Not to alarm anyone, but when I ran this, the black ball eventually joined the dark side and the whole thing ended up black. I’m sure this doesn’t mean anything for the greater universe.

Tunneling.

Re: Eternal Struggle

#130

Some people here were asking for it so I quickly vibe forked a speed control slider for farming some karma here on Hacker News: https://francisduvivier.github.io/eternal-struggle-with-spee... Code: https://github.com/francisduvivier/eternal-struggle-with-spe...

Feature request: show a "scoreboard", that is, with every collision, show the percent of the circle that's white, and percent that's black.
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