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Windows 11 Update KB5063878 Causing SSD Failures

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Re: Windows 11 Update KB5063878 Causing SSD Failures

#121
post #46

Earlier quoted context omitted.

I've also been using Linux for years (Arch, btw) and never had an update break my install or cause issues, I've only had to fix the Linux bootloader when Windows overwrote it after a major update, multiple times...

I've had plenty of issues with Arch updates. In fact; I have a laptop right now that hasn't received updates because there's a shared object that has been removed that `yay` depends on. (this was from a long time ago). I generally think that updates of the mainstream distro's like Debian will definitely *NOT* brick your system in almost any circumstance, and arch tends to be somewhat solid, but every once in a while…

I've had far more Ubuntu distro upgrades break than succeed, and often without solutions online other than reinstall. Haven't had that issue with Arch since 2011. I use Ubuntu for work and Arch for personal so I've basically been using both full time for over a decade. Anecdotes be anecdotes

Re: Windows 11 Update KB5063878 Causing SSD Failures

#122
post #112
post #105

Earlier quoted context omitted.

I dont buy this. There are plenty of dramless SATA SSDs which should be impossible if your description was correct, not to mention DRAMless drives working just fine inside USB-NVME enclosures. >but gets huge for a modern SSD (1+GB per TB of SSD) except most drives allocate 64MB thru HMB. Do you know of any NVME drives that steal Gigabytes of ram? Afaik Windows limits HMB to ~200MB? >Finally, I'll point out that there…

but isn’t it the case that SATA devices must receive AT commands to the disk controller while NVMe is mapped directly to the CPU? Surely that distinction would make one more vulnerable to corruption than the other?

Are you talking about the fact that NVMe works by MMIO and DMA? So is pretty much any SATA controller, so there's no inherent difference there (there are _many_ years since the dominant way of talking to devices was through programmed I/O ports). Unless you have a NVM device with host-backed memory (as discussed elsewhere in the thread), it's not like the CPU can just go and poke freely at the flash, just as it cannot overwrite a SATA disk's internal RAM or forcefully rotate its platters. It can talk to the controller by placing commands and data in a special shared memory area, but the controller is fundamentally its own device with separate resources.

Re: Windows 11 Update KB5063878 Causing SSD Failures

#124

I have a strong suspicion this was some kind of stock / market attack. Phison dropped 14% (and their main competitor Silicon Motion increased 7% incidentally), while every single "news / slop" points to a single original source, some random Japanese person called "necoru_cat" that posted a supposed list of affected models (full of spelling mistakes). I'm actually very surprised a single person managed to pull off a s…

Nope.

https://youtu.be/TbFIUu_7LIc?si=o1p2FrDYFeLEtIoF

Youtube got bit by this randomly, just working, not looking for this issue.

Re: Windows 11 Update KB5063878 Causing SSD Failures

#125
post #16

That's why I don't install updates, unless and until they've been proven not to break things. I miss the old days when software was expected to work out of the box and updates, on the rare occasions when they appeared, were actually useful.

I hope you are speaking with tongue in cheek. Security is the main reason to keep current with updates. They address various “CVE” reports and go beyond to patch things not reported by CVEs.

> Security is the main reason to keep current with updates

Can you point to some "security" updates ? /s

Re: Windows 11 Update KB5063878 Causing SSD Failures

#126
post #81
post #31

Earlier quoted context omitted.

Even though I professionally work with Linux I still don't trust it enough for gaming. I know that Steam does great things with Proton, my issue is that I'm not the type of gamer who constantly plays the same game - Play a game for how long the story or my interests lasts, then switch to the next game. And after a whole day of debugging and hair pulling at work I just don't feel like then also debugging why a game is…

FWIW : I own 262 games on my steam library, played most of them at least once. I had no issue with any single game. I don't play multiplayer games so I'm not concerned by anti cheats though.

huh, good to know. i got a bit less games than you, but 200+ as well, and i also never really play MP, so sounds like i should give it a try :)
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