What I like about this post is that it highlights something a lot of devs gloss over: the coding part of game development was never really the bottleneck. A solo developer can crank out mechanics pretty quickly, with or without AI. The real grind is in all the invisible layers on top; balancing the loop, tuning difficulty, creating assets that don’t look uncanny, and building enough polish to hold someone’s attention…
> what happens when AI can not only implement but also playtest -- running thousands of iterations of your loop It can do this. From Atari games to StarCraft this has been a thing since before LLMs. > surfacing which mechanics keep simulated players engaged This it's unclear how to operationalize. Among other things, not all games appeal to all people.
AI is insane. It can do like 10,000 actions per second lol