Earlier quoted context omitted.
This actually one of my many gripes about Rust async and why I consider it a bad addition to the language in the long term. The fundamental problem is that rust async was developed when epoll was dominant (and almost no one in the Rust circles cared about IOCP) and it has heavily influenced the async design (sometimes indirectly through other languages). Think about it for a second. Why do we not have this problem wi…
> You simply can not do it with state machines polled in user code That's not really true. The only guarantees in Rust futures are that they are polled() once and must have their Waker's wake() called before they are polled again. A completion based future submits the request on first poll and calls wake() on completion. That's kind of the interesting design of futures in Rust - they support polling and completion. T…
Uhm all of that is just sugar on top of stable feature. None of these features or lack off prevent portability.
Full portability isn't possible specifically due to how Waker works (i.e. is implementation specific). That allows async to work with different style of asyncs. Reason why io_uring is hard in rust is because of io_uring way of dealing with memory.