Everyone I know personally still loves steam. We hate more than a few banks and strongly dislike the visa/mastercard duopoly but steam is great. Guessing the game drought is causing some news publications to reach for a story.
Interestingly Valve makes the most money per head compared to any other company. At $19m/head it's magnitudes above Meta and the average salary is $1.4m[0]! I'm not trying to disparage steam, I actually really like them[1]. I'm pointing it out because it's a business strategy we don't see that often: loyalty. I mean what other billionaire do you know where there's tons of memes of but is also overwhelmingly seen in a…
Steam can't escape the fallout from its censorship controversy
121–130 of 178 posts
Re: Steam can't escape the fallout from its censorship controversy
#122Earlier quoted context omitted.
I’ll never get over the hypocrisy of people loving steam and its exclusives while hating EGS and its exclusives. I’ve never seen an almost purely tech-focused crowd pull so hard for a monopoly before.
Does Steam push big titles to be exclusive, or are games exclusive to steam because they don't have a market need to also be on EGS? To the second line, systems with a network effect tend to clump people together.
Given Steam's history and market position, they don't need exclusives at this point. I do remember the likes of Outer Wilds and Final Fantasy 7 Remake being EGS exclusives for the first year of their respective PC releases.
Re: Steam can't escape the fallout from its censorship controversy
#123Earlier quoted context omitted.
It’s not an ethics issue _for the bank_. It’s purely a business decision. Mentally modeling this as “this bank doesn’t like porn” is incorrect in ways that will cause you to make incorrect downstream inferences.
But that’s exactly what it is. They are worried about the blowback from the very easy PR advantage groups like this have, all based on weaponizing how it is basically a PR slam dunk to paint these companies as “supporting disgusting pornography” and “exposing harmful content to minors.” As long as you can couch your points in that kind of rhetoric, you are virtually unbeatable in the US when it comes to messaging. No…
They may be worried (slightly) but they also most likely simply don't want another headache.
A corporation is in business to make money and that means that they will do what makes the most money in the shortest amount of time as long as it's legal.
Getting entangled in a potential lawsuit that would take years to resolve and cost many millions of $ is a distraction that does not serve their interest. If you are Epic and it is in your interest to challenge Apple and if winning this lawsuit brings you potentially more revenue, then that is a different story entirely.
GP was right when he said this is a business decision. Porn has nothing to do with it. It could have been gambling and harry Potter books, the end result would have been the same.
To give you an example:
I have a small business with a very clear refund policy, yet every 6 months or so, someone will send me a message saying that they forgot that they have an active subscription and could I refund them the money or they will do a charge-back.
Please note before getting the pitchforks out, that my refund policy is very generous and that each customer gets an email before their subscription renews so there is nothing deceptive in my billing practices and also users have the ability to self refund their last payment in the app.
I am faced with the same question that Steam faced, what do I do? Do I fight the refund and eventually fight the charge-back costing me time and money when I could be doing other things or do I roll over and get it over with so that this headache goes away as soon as possible so that I can focus on my other customers?
That's how businesses see things. Opportunity cost. I understand that for some people (including you) this sort of decisions could be seen as some sort of morality judgement but IMHO it is not.
What does Steam have to gain from starting a fight with Visa or Mastercard? A better reputation with gamers? Will that help them increase their revenue in the short term or the long term? Will this make them liable for other things down the line like an angry parent suing them because their son or daughter bought a game with naked people in it and the kid was only 8 at the time?
This is the equation that I am sure many people at Steam ran and the they decided that it just wasn't adding up.
It sucks because from a personal point of view I agree with you, they should have thought harder but from a business point of view they simply followed what made most sense and decided that the risk wasn't worth the reward.
Does it mean Mastercard/Visa are right, absolutely not? This duopoly should be broken up but no politician in the west or elsewhere is going to go after them for the same reason that nobody went after the banks that brought the global economy to it's knees in 2008.
Re: Steam can't escape the fallout from its censorship controversy
#124Earlier quoted context omitted.
Funny how we got here. Anyone with a 20 year badge remembers the hatred in the community over being forced to use it.
People have now been successfully conditioned to not own anything. Steam came out in 2003, in an era where PC gaming was still very much - go to the store and buy a physical CD. You owned the game. I still feel uneasy about it, but Steam is the least evil (outside of GOG, but much smaller catalog). But our options for actually owning digital content have all evaporated, unless you sail the high seas. The next evoluti…
* Required you to type in a serial number (at best), or went online to actually download the game binary (at worst).
* Needed to stay in the CD drive in order to play
* Could not be copied as a backup if the disc ever got lost or damaged.
* Was a major cause of scarcity for a digital product.
The concept of ownership was already eroding before Steam was created.
Re: Steam can't escape the fallout from its censorship controversy
#125Earlier quoted context omitted.
I love steam. A big part of my complaints 20 years ago was that I barely ran these games in the first place! Nowadays computers are a lot more powerful compared to games. Proliferation of credit cards, increased internet stability/speed, and more powerful computers have taken the warts away. Steam has also repeatedly shown to be on the side of the consumer, and also very offline friendly.
I completely agree with you. 21 years ago when it was released it was simply “yet another competitor” to the sort of overlay systems that gamespy and the like were trying to implement. You installed it because Half-Life 2 (and the litany of mods that became empires into themselves) required it, but it took years for it to develop in a direction that pointed to where we are now. The first time I did a rebuild and now…
Re: Steam can't escape the fallout from its censorship controversy
#126Earlier quoted context omitted.
Interestingly Valve makes the most money per head compared to any other company. At $19m/head it's magnitudes above Meta and the average salary is $1.4m[0]! I'm not trying to disparage steam, I actually really like them[1]. I'm pointing it out because it's a business strategy we don't see that often: loyalty. I mean what other billionaire do you know where there's tons of memes of but is also overwhelmingly seen in a…
The estimates are that Tether makes more per employee than any other company, at somewhere in the hundreds of millions.
Re: Steam can't escape the fallout from its censorship controversy
#127Earlier quoted context omitted.
It’s because steam is 100% an aberration in our modern world. The closest comparison is, maybe, Costco? And we who are dependent on steam know how bad things would be if steam wasn’t this unicorn. Gaben is the rare feudal lord whose people show up to battle out because they know it’s good for them. All he had to do was not abuse his monopoly for the past 25 years, as the meme goes.
The “do nothing and win” strategy has served Valve well. The fact is every publisher wants their own launcher on start-up running all the time collecting data, updating all the time, throwing popups at the user. The user on the other hand doesn’t want 8 different bloated game launchers slowing startup, siphoning bandwidth, constantly updating, using a bunch of memory, and each using 1-2% of CPU at idle doing who know…
These clients really have zero respect for users.
Re: Steam can't escape the fallout from its censorship controversy
#128Everyone I know personally still loves steam. We hate more than a few banks and strongly dislike the visa/mastercard duopoly but steam is great. Guessing the game drought is causing some news publications to reach for a story.
The customer side of Steam is great but I think their partner program is even more impressive. The quality of support I've received as a developer on Steam makes Apple's App Store ecosystem look like joke.
Re: Steam can't escape the fallout from its censorship controversy
#129Earlier quoted context omitted.
Americans seem to think murder is A-OKAY (as long as you don't murder an unborn fetus, or show a nipple while murdering).
Well yeah. It's a video game, nobody actually dies. If you show a nipple, somebody actually sees a nipple.
If this is not a joke, please elaborate on the difference between "seeing a murder" and "seeing a nipple".
Re: Steam can't escape the fallout from its censorship controversy
#130Everyone I know personally still loves steam. We hate more than a few banks and strongly dislike the visa/mastercard duopoly but steam is great. Guessing the game drought is causing some news publications to reach for a story.
It's more than love - I have friends who will actively refuse to buy games on other stores, even for significantly better prices. (To be fair - I think some stores like the Epic Games store actively make playing games on them worse, e.g. I played Alan Wake 2 through Epic and the achievements notifications were massively distracting, ruining many scary and dramatic moments, and they turn themselves back on every time…