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EverQuest

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121–130 of 166 posts

Re: EverQuest

#121

Earlier quoted context omitted.

Comments like this is why I love HN. Thanks for sharing. And RIP to your former colleagues.

Thanks, but trust me - they were no saints. Kelly Flock threw the project I was leading under the bus with Sony Pictures on his way out the door when they fired him. I barely saved it. Brad McQuaid, as CEO of Sigil famously didn’t even show up for the meeting where the whole Vanguard team was told the company had failed and they had no jobs, and no severance. The games industry definitely has its heroes, but they ain…

Do people think McQuaid is a saint? Have they touched anything he's worked on in the past 25 years?? Pantheon isn't just the worst MMO I've ever played, it might just be the worst game I've ever played.

Re: EverQuest

#122
I failed out of college my senior year because I discovered EQ. So many fond memories. I created a guild on a new server and it ended up one of the most famous and best guilds on any of the servers. The amount of planning and management it took to lead a large guild was just ridiculous. It was a full time job. I even created one of the first "loot" web apps in php 3 and mysql just to keep track of player participation and make loot more fair.

Most of the team who created World of Warcraft were members in the guild.

some of my fondest memories:

- getting pretty far in the Plane of Air, which was an incomplete end game zone with almost impossible to beat bosses. - defeating the Avatar of War, which was not supposed to be killable. We figured out we could charm his guards by having a huge number of enchanters and use the guards to tank him. We managed to beat him and they patched/fixed the guards and made them uncharmable shortly afterwards

The death penalty in the end game zones was originally very tough to work around. You needed a key to reach the zone, but if you died the key required to get into the zone was on your corpse inside the zone. So if everyone wiped/died getting everyone's corpse back was a multi hour event.

Re: EverQuest

#123
post #116

Can’t have an EverQuest thread without mentioning its greatest hero: https://www.notacult.com/fansythefamous.htm

I was in this guild on Sullon Zek!@

We were horribly outnumbered, had no gear, , the one capable good aligned guild never helped us and we got rolled daily by giant hordes of well-geared evils and neuts...

but we were able to kill their alts afterwards in Kurn's Tower, and that's what counts.

edit: BTW, perhaps not as famous as fansy, but just as deserving the OG was skater gnome:

https://everquest.fandom.com/wiki/Skater_Gnome_Stories

Re: EverQuest

#124
post #121

Earlier quoted context omitted.

Thanks, but trust me - they were no saints. Kelly Flock threw the project I was leading under the bus with Sony Pictures on his way out the door when they fired him. I barely saved it. Brad McQuaid, as CEO of Sigil famously didn’t even show up for the meeting where the whole Vanguard team was told the company had failed and they had no jobs, and no severance. The games industry definitely has its heroes, but they ain…

Do people think McQuaid is a saint? Have they touched anything he's worked on in the past 25 years?? Pantheon isn't just the worst MMO I've ever played, it might just be the worst game I've ever played.

Making a bad game doesn't make you a bad person?

Re: EverQuest

#125

I was an EQ “junkie” as a teenager and played it pretty obsessively for a few years. It was a potent drug. I had an friend at the university, and she discovered the game, and stopped going to class. Basically, sacrificing her university education because of an mmo addiction.

I played WoW when it first came out. When I transferred colleges and started to take my studies seriously, I deleted my account and sold my PC so I wouldn't be tempted.

It really was like crack for teenage minds. MMO addiction is real.

Re: EverQuest

#126
post #93

Earlier quoted context omitted.

My first memory of EverQuest was leaving the tutorial quest, running along a road at night, and being eaten by a lion. I had no idea what I was doing but I was hooked on figuring out.

Based on my experiences playing FFXIV, there's an entire generation of gamers now that get completely despirited by experiences like that and give up on the first sign of a wipe, even though these days there's no penalty for even dying...

And then there’s Dark Souls and Elden Ring…

I think you are generalizing on a stereotype. Gamers love experiences. If you give them enough to know there’s more beyond the wipe, they will keep wiping.

Re: EverQuest

#127
post #90
post #46

Earlier quoted context omitted.

I've made an effort in recent years to actively avoid researching wikis and guides on games as I play them. I've come to think that a lot of the joy in gaming is the discovery and unraveling the systems that make the game tick. Finding the optimal ways to level or complete some mission through exploration and experimentation is always so much more fulfilling than finding the first result the comes up in google where…

I will always be in awe of the folks that figured out all of Elden ring without a guide. Some of those quests were just bananas.

I love FromSoft’s environments and gameplay, but the obscure quests, I don’t really get it. There’s being mysterious so the players want to do multiple playthroughs… then, there’s being so mysterious the players just have to use the wiki (ruining all the mystery).

Re: EverQuest

#128

Earlier quoted context omitted.

It was also at the perfect moment in time where you couldn't just pull up the game's wiki on a second monitor and have fully detailed maps and quest details on hand. You actually had to learn things for yourself by exploration and trial and error. You had to learn things from other people by talking to them in game. In my mind back then, I was in awe of people that even had the knowledge of how to get across certain…

You have to make the world big and uncharted enough that it can't be picked over quickly. I have some hope that Light No Fire might pull it off. Probably an uncommon experience, but I felt something similar playing Final Fantasy XV. The semi-realistic scale and emptiness of the world map that people complained about actually contributed to the consistent feeling of being out in the wilderness, stumbling on dungeons a…

what someone needs to do is create an mmo based around treasure seeking or dungeon-crawling. It writes itself!

Re: EverQuest

#129
post #121

Earlier quoted context omitted.

Do people think McQuaid is a saint? Have they touched anything he's worked on in the past 25 years?? Pantheon isn't just the worst MMO I've ever played, it might just be the worst game I've ever played.

Making a bad game doesn't make you a bad person?

[flagged]

Re: EverQuest

#130
post #6

I can nearly single-handedly credit EverQuest with my career. I got my start in the ShowEQ and eqemu sphere, first building little PHP apps to manage servers and such, then reverse-engineering -- I learned x86 and then C++ all to get the lifts in Kelethin working. Hell, nearly 25 years later, any time I work on some new graphics API or game engine, I end up writing an EverQuest zone renderer. Not my favorite game of…

Same, mq2 macros was my first programming language at 13
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