Live data from Hacker News

AniSora: Open-source anime video generation model

komiko.app

121–130 of 232 posts

Re: AniSora: Open-source anime video generation model

#121

Some of these are very obviously trained on webtoons and manga, probably pixiv as well. This is very clear due to seeing CG buildings and other misc artifacts. So this is obviously trained on copyrighted material. Art is something that cannot be generated like synthetic text so it will have to be nearly forever powered by human artists or else you will continue to end up with artifacting. So it makes me wonder if art…

>So this is obviously trained on copyrighted material. Is it? I have no knowledge of this product, but I recall Novel AI paid for a database of tagged Anime style images. Its not impossible for something similar to have happened here.

That wouldn’t change the fact that the images are copyrighted material.

Re: AniSora: Open-source anime video generation model

#122

We’re so close to finally being able to generate our own Haruhi season 3… what a time to be alive.

Let’s have that conversation in five or ten years again. It doesn’t look so close to me now, I’m curious how that will play out.

Re: AniSora: Open-source anime video generation model

#123
post #114

Earlier quoted context omitted.

> Art is something that cannot be generated Of course it can be, you're seeing it first hand with your very own eyes.

I think we're seeing machine generation of derivative visual materials. There's a difference, in my mind at least. "Art" is cultural activity and expression, there needs to be intent, creativity, imagination.. A printer spooling out wallpaper is not making art, even if there was artistry involved in making the initial pattern that is now being spooled out.

The way I think of art has two main components: the aesthetics and the higher level impressions invoked through those aesthetics. For me, art is specifically about the experimentation-with and the then-intentional use of aesthetics, to evoke a specific set of impressions within its audience. A form of communication, a transfer of experiences, frames of mind, and ideas. The more effectively and intelligently one can do this, the more skilled of an artist they are in my book.

When I see generative AI produced illustrations, they'll usually be at least aesthetically pleasing. But sometimes they are already more than that. I found that there are lots and lots of illustrations that already deliver higher level experiences that go beyond just their quality of aesthetics delivery. They deliver on the goal they were trying to use those aesthetics for to begin with. Whether this is through tedious prompting and "borrowed" illustrational techniques I think is difficult to debate right now, but just based on what I've seen so far of this field and considering my views and definitions, I have absolutely zero doubts that AI will 100% generate artworks that are more and more "legitimately" artful, and that there's no actual hard dividing line one can draw between these and manmade art, and what difference does exist now I'm confident will gradually fade away.

I do not believe that humans are any more special than just the fact that they're human provides to them. Which is ultimately ever-dwindling now it seems.

Re: AniSora: Open-source anime video generation model

#124
post #67

I would like to see how the fight scenes in The Beginning After the End could improve from being passed through this tool. In all seriousness I wonder where is this all headed? Are people long term going to be more forgiving of visual artifacts if it will mean that their favourite franchise gets another season? Or will generated imagery be shunned just like the not-so-subtle use of 3D models?

I could see AI being used for douga in the future.

Re: AniSora: Open-source anime video generation model

#125
post #70

Why? Who needs this? Who wants this? I still don't get why you would produce art with generation models instead of letting human artists do their thing. It's only funny as long as it's bad, but once it becomes better it's just creepy and most of all totally pointless.

People that don't like East Asian monopoly of anime style contents. Manga and anime style contents are sold at completely broken price/performance ratio while it continues to invasively permeate into cultures globally.

There are increasingly more reports of foreign scalpers stocking couples of $5 doujinshi in weekend cons and demanding receipts, and authors are moving to block them. That's like mafias genuinely smuggling charity home baked cookies. It shouldn't make sense. This astronomical gap in supply and demand, alone, should be enough to create incentives for people to even just mess up and ruin the market.

Re: AniSora: Open-source anime video generation model

#126
post #102

Earlier quoted context omitted.

Maybe for dry text. Translation of art is art too and there's no such thing as higher quality art.

I’m intrigued by this statement. It seems obvious to me that some artworks are ‘higher quality’ than others. You wouldn’t, I’d presume, consider the Sistine Chapel or the Mona Lisa to be the same quality as a dickbutt scribbled on a napkin?

>You wouldn’t, I’d presume, consider the Sistine Chapel or the Mona Lisa to be the same quality as a dickbutt scribbled on a napkin?

To paraphrase Frank Zappa...Art just needs a frame. If you poo on a table...not art. If you declare 'my poo on the table will last from the idea, until the poo dissappears', then that is art. Similarly, banksy is just graffiti unless you understand (or not) the framing of the work.

Re: AniSora: Open-source anime video generation model

#127

Earlier quoted context omitted.

I don't know, I used to like some anime and mangas when I was 14 in the mid 90's. Nowadays it seems everyone is interested by "anime style" of content but all I see is terrible in term of quality. It seems quantity increased so much in the last 30 years it only made quality stuff more invisible and we are inundated with animelike trash.

This is absolutely correct. The quality has nosedived so hard in the first three months of 2025 that there wasn't anything worth watching whatsoever even if you were in the target demographic.

If success is not a function of quality (in general), then producers have an incentive to produce a lot of cheap stuff. It's like playing lottery more often.

In the end, there will still be quality content but it will be much more expensive, available only to an elite.

Then the elite will now what's good quality and will be able to produce more good quality. Those will be hired.

The vast majority, only exposed to bad quality, will not be able to produce quality anymore. And won't be hired anymore.

And so here is your great quality divide.

Re: AniSora: Open-source anime video generation model

#128

Earlier quoted context omitted.

What do you mean? How can AI cripple an artist? Even if the AI can do stuff better than I can in less time, it doesn't affect my art at all. It's the same thing as human artists better than them existing. Then again, I've seen people who get jealous to a raging degree because artist X can do better than them, so... Every artist worth anything strives to be better at their craft on the daily, if that artist gets disco…

Nice idealistic view. It doesn't pay the bills. Artists quit doing art when they have to flip burgers instead. And AI is absolutely unconditionally a competitor in that arena.

Online artists are more likely to be consultants and marketing experts. They "flip burgers", or rather make PowerPoints and lays out magazine articles, 12 hours a day for 8 days a week anyway. So AI only "financially" hurts them in the sense that it hurts their dopamine income.

Re: AniSora: Open-source anime video generation model

#129

Some of these are very obviously trained on webtoons and manga, probably pixiv as well. This is very clear due to seeing CG buildings and other misc artifacts. So this is obviously trained on copyrighted material. Art is something that cannot be generated like synthetic text so it will have to be nearly forever powered by human artists or else you will continue to end up with artifacting. So it makes me wonder if art…

Disclaimer: I'm an artist with 30+ years of experience. Downgraded to AI training? Nonsense. You forget artists do more than just draw for money, we also draw for FUN, and that little detail escapes every single AI-related discussion I've been reading for the last 3 years.

The issue is whether the artists creating things for love of the game will be crowded out even further by studios churning out slop (or in HN terms, Minimal Viable Products) for cash. There are probably 15 disposable reality TV shows created for every scripted sitcom or drama that needs good writers, set designers and directors.

Re: AniSora: Open-source anime video generation model

#130

Some of these are very obviously trained on webtoons and manga, probably pixiv as well. This is very clear due to seeing CG buildings and other misc artifacts. So this is obviously trained on copyrighted material. Art is something that cannot be generated like synthetic text so it will have to be nearly forever powered by human artists or else you will continue to end up with artifacting. So it makes me wonder if art…

The problem I have with the whole copyright AI thing is that the big ones benefit. If you reference any famous Copyright in chatgpt etc. you will get blocked but a small artist's stuff is not. Open it for all or nothing.

"Might makes right" is how we got here. Airbnb and Uber can break hotel and taxi regulations openly, but if you start your own ride-for-cash service, the state will shut you down for any number of by-law violations. They have law firms and lobbyists on retainer and you don't. Similarly, copyright infringement could be a jail sentence for you, but a "legal gray area" for them.
Post reply on HN