It would be nice if it worked in Brave when Brave Shields are up. The Atlantic seems to load an absurd amount of trackers, even for paid subscribers.
In Firefox+uBO and in Firefox on iOS it works. You do have to enable one of those cloudflare domains, though. It seems to contain the essential scripts.
Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
121–130 of 176 posts
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#122Earlier quoted context omitted.
> Would it be a whole lot of fun to complete the game in one guess? I would say yes. It would feel great, like you are outsmarting the game. Kind of like when you discover a good build in an RPG that helps you get ahead - even though it's often intended by the designer, you feel like you pulled a fast one on the game and it feels awesome.
Except the games isn't linear. The goal is to answer all of the clues without getting any wrong. Answering one clue doesn't do that.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#123My only nitpick: I totally get that you have to solve the inner clues before solving an outer clue, and that outer clues can help you solve an inner clue.
BUT, the ergonomics/UX of that is just impossible... There was an inner clue that was super-stumping me, and I could solve "downwards" from like 5 clues above, but trying to keep track of which brackets were which and which level was which was maddening.
It really feels like it needs a way to answer outer clues even if it won't collapse them. Just to keep track of them. And then a better way of tracking so many levels of nesting. I don't know if the answer is indented nesting like in code, or what. But the current UX only effectively allows you to work inside-out, when outside-in is clearly a necessary piece of the puzzle, because sometimes you get inner clues that are just stumpers that you have no other way of figuring out.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#124I'd be very curious if you could share what that process looked like in general? Did they reach out to you, how did they find you?
Were they interested in the gameplay alone, or the player count / growth?
Was it much work, technically, to get integrated on their website?
And of course, how long does it take you generate one full puzzle?
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#125It would be nice if it worked in Brave when Brave Shields are up. The Atlantic seems to load an absurd amount of trackers, even for paid subscribers.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#126Earlier quoted context omitted.
The thing that bugged me was that I also knew a BUNCH of intermediate steps. I wished I could enter them and get feedback instead of "Incorrect answer". I don't mind having to do all the pieces. I think what might work is just if it says "Too early" and makes a list of stuff below the puzzle that you've solved too early and just put a checkmark next to it once it's ready and let you click it to enter it. Right now it…
That's part of the challenge. It's interesting being able to unwind the stack from both directions.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#127This is awesome! I love the game. My one piece of feedback is to improve the keyboard (if that’s at all possible). I regularly miss points because of typos even if I had the correct answer.
Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic
#128I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…
Some feedback: On mobile, why is there a custom keyboard? I found it pretty annoying. I kept getting missed taps, and at least one wrong guess due to a typo I didn’t catch before. It doesn’t seem like the system keyboard’s spellchecking would interfere with the puzzle, so why not just use it? Is it an issue with layout consistency? Otherwise I quite liked the puzzle.