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Hacker News for Gamedev

gamedev.city

121–130 of 229 posts

Re: Hacker News for Gamedev

#121

The communities centered around links and comments that I get the most value out of are those that are gently strict about the discourse that occurs on them. They are well curated by moderators. But importantly, still open to all to participate in. That takes a lot of effort, and the right curators, to do well. Invite only websites seem like a poor replacement for this. Are there examples of invite-only websites that…

https://lobste.rs/ is invite only and HN level quality IMO

Re: Hacker News for Gamedev

#122
post #113

maybe a petty nitpick but why do I see "41 hours ago" on one of the posts? it feels unintuitive to measure a time longer than a day in hours

Interesting take! I detest when a system says something like: 3 days ago instead of an exact date/time or the total hours since. If its months ago, then the date makes the best sense to me. Maybe I'm just data driven in some way and don't like it when people "hide" details?

[deleted]

Re: Hacker News for Gamedev

#123
Looks like another dead forum for gamedev.

The ultimate problem is that there's just an abundance of people doing game development or game tool (engines, tools etc) development. The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point?

Of course this is more like an aggregator of game dev content so now you can observe the "0 views, 0 comments" phenomenom on content that itself has "0 views, 0 comments". ;-)

Re: Hacker News for Gamedev

#124

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners

And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

Re: Hacker News for Gamedev

#125
This is neat, but I was wondering if anyone has a forum for discussing game product development (i.e. less the code that goes into game dev, moreso the decision making that goes into making quality games, is there a better name for what I'm referring to?)

Re: Hacker News for Gamedev

#126
post #123

Looks like another dead forum for gamedev. The ultimate problem is that there's just an abundance of people doing game development or game tool (engines, tools etc) development. The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point? Of course this is more like an aggregator of game dev content so now you can observe…

I have a list of games i have been wanting to make for ages. I was a game dev in the 80s, but got into b2b DOS, Windows and then Web dev to make for more consistent money. I guess if I ever do, I would do it for myself and if others like it, fine, if not, fine.

Re: Hacker News for Gamedev

#129
post #123

Looks like another dead forum for gamedev. The ultimate problem is that there's just an abundance of people doing game development or game tool (engines, tools etc) development. The market is utterly saturated and honestly it's a bit depressing. People putting their heart and soul just to have "0 views, 0 comments". What's the point? Of course this is more like an aggregator of game dev content so now you can observe…

I have a list of games i have been wanting to make for ages. I was a game dev in the 80s, but got into b2b DOS, Windows and then Web dev to make for more consistent money. I guess if I ever do, I would do it for myself and if others like it, fine, if not, fine.

This is absolutely fine. But people who post on Reddit or gamedev.net or any other forum ultimately are also looking for external validation. If they weren't they would not be posting. But hey let's be honest, who wouldn't want to get at least some pats on the pack or some positive feedback, right? But sadly it's a dead end for 99% of people posting on any channel.

Tangentially related to this, in the -80s there was the video game crash and a bunch of games were even buried in the ground.

It's incredible to think about that today we're already way past that and essentially the cost of any game is about 0. Of course that's not quite true, the market is bimodal where you have the games that cost nothing (because user's would not pay for them) and then the triple A level games.

Unfortunately in the former group creation of the games still costs something so now any studio with paid workers has to rely on secondary avenues for revenue since the user's aren't willing to pay up front to pay the game.

I'm really not sure if this is a healthy market anymore.

Re: Hacker News for Gamedev

#130
post #121

The communities centered around links and comments that I get the most value out of are those that are gently strict about the discourse that occurs on them. They are well curated by moderators. But importantly, still open to all to participate in. That takes a lot of effort, and the right curators, to do well. Invite only websites seem like a poor replacement for this. Are there examples of invite-only websites that…

https://lobste.rs/ is invite only and HN level quality IMO

Got mass banned for stating that a misunderstood comment was not to be seen in its negative light.

No thanks.

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