I experienced the trust factor (banning, w/o banning officially) issues on my Linux CS:GO account in 2021, dropping to yellow and then red. This made it difficult to find teammates, as I was constantly matched with cheaters. I discovered I wasn't alone, as many other Linux users with Radeon GPUs and 16GB+ VRAM were experiencing similar problems. We created a GitHub issue to track the problem and try to find a solutio…
Reverse engineering Call of Duty anti-cheat
121–130 of 223 posts
Re: Reverse engineering Call of Duty anti-cheat
#122Needs to be a law against the taking away of product functionality after the sale, even if it's contractual/EULA. A ban should never take the game away from the owner, and in cases where it does then they need to be refunded (treble damages on top of license, lawyer, and court fees if it takes a judgment to induce the refund). Getting banned on Steam, say, in the sense that all of one's purchases are invalidated shou…
Be a nuisance to society -> get fucked. That's a pretty universal principle
Re: Reverse engineering Call of Duty anti-cheat
#123Needs to be a law against the taking away of product functionality after the sale, even if it's contractual/EULA. A ban should never take the game away from the owner, and in cases where it does then they need to be refunded (treble damages on top of license, lawyer, and court fees if it takes a judgment to induce the refund). Getting banned on Steam, say, in the sense that all of one's purchases are invalidated shou…
The money loss is kinda the point. Cheaters can fake a new identity but if they get caught fast enough cheating becomes unaffordable.
Personally, I opted out of these games, F2P already perverts most game design away from fun IMO. And despite all this crap it seems like people are complaining about cheaters more than ever, but maybe I'm just old now!
Re: Reverse engineering Call of Duty anti-cheat
#124Needs to be a law against the taking away of product functionality after the sale, even if it's contractual/EULA. A ban should never take the game away from the owner, and in cases where it does then they need to be refunded (treble damages on top of license, lawyer, and court fees if it takes a judgment to induce the refund). Getting banned on Steam, say, in the sense that all of one's purchases are invalidated shou…
Re: Reverse engineering Call of Duty anti-cheat
#125Earlier quoted context omitted.
I agree for the most part, there are other ways, like a phone number, manual verification with a photo, require players to play 10hr before they can play competitive, have a recommendation from other players, etc, or even a pay-once 5 dollars game pass on top of all those things. Although I recommend you to watch the valve presentation of AI anti cheat if you did not already. Their work is quite interesting, and they…
> they claim they catch 99% of cheaters But that's easy. The tricky part is catching the cheaters _without_ also catching non-cheaters.
Re: Reverse engineering Call of Duty anti-cheat
#126Needs to be a law against the taking away of product functionality after the sale, even if it's contractual/EULA. A ban should never take the game away from the owner, and in cases where it does then they need to be refunded (treble damages on top of license, lawyer, and court fees if it takes a judgment to induce the refund). Getting banned on Steam, say, in the sense that all of one's purchases are invalidated shou…
Why is that different from speeding while driving ? Be a nuisance to society -> get fucked. That's a pretty universal principle
For "get fucked" measures you need pretty low rate of false convictions
Re: Reverse engineering Call of Duty anti-cheat
#127A 2-year legal battle with Activision to overturn a false permanent ban. Activision showed up with zero evidence of cheating and lost: https://antiblizzard.win/2025/01/18/my-two-year-fight-agains...
Interesting article Maybe he was banned because as a developer, he had development tools installed on his machine, which increased the odds of him being labeled as a potential cheater. Sometimes I even wonder if other hackers could not hack the machine or other players, to install a software that triggers anti-cheat system: it becomes then difficult to lift the ban.
This appears to be the case in Apex Legends: https://old.reddit.com/r/CompetitiveApex/comments/1bhicc6/cl...
Also I wish more "good" hackers were in games, like the guy in GTA Online I ran into once who was shooting me with a money machine gun because Rockstar are greedy assholes.
Re: Reverse engineering Call of Duty anti-cheat
#128I experienced the trust factor (banning, w/o banning officially) issues on my Linux CS:GO account in 2021, dropping to yellow and then red. This made it difficult to find teammates, as I was constantly matched with cheaters. I discovered I wasn't alone, as many other Linux users with Radeon GPUs and 16GB+ VRAM were experiencing similar problems. We created a GitHub issue to track the problem and try to find a solutio…
Could it be that Gabe Newell is a nice guy?
Valve makes a significant amount of money from in-game transactions, and some of their practices around this are shady. Issues like kids using their parents' CCs, gambling industry built around in-game items, and the potentially addictive nature of colorful virtual items marketed towards kids are valid concerns.
So, while gaben might be nice, it's unlikely that this gets in the way of Valve's drive to maximize profits in every way they can legally get away with.
Re: Reverse engineering Call of Duty anti-cheat
#129Earlier quoted context omitted.
The money loss is kinda the point. Cheaters can fake a new identity but if they get caught fast enough cheating becomes unaffordable.
Not sure it applies with CoD in particular but my impression is a lot of these games with super invasive anti-cheat went F2P which reduces the punishment of getting caught to wasting time. Combined with the no dedicated servers resulting in little manual admin being possible with new games you've basically created the perfect environment to cheat entirely for business reasons. So then they started adding things like…
- Play a limited demo of a full game.
- Buy a full offline game for your console or PC.
- Play a F2P MMORPG (no anti-cheat software to speak of).
- Pay for an MMORPG subscription (also no anti-cheat software to speak of).
Cheats were less developed and so were anti-cheats. The F2P model was not as wide-spread either. The mobile app market didn't exist.
This is not the reality we live in anymore.
I've decided to not waste as much time as I used to on this stuff, because as I got older I learned more about how valuable time actually is.
Re: Reverse engineering Call of Duty anti-cheat
#130imagine having to upgrade my pc just to run memory obfuscation sha256. whole industry is like the 80s processed food era just advertise, don't even matter what you're selling.