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DOOM CAPTCHA

doom-captcha.vercel.app

121–130 of 292 posts

Re: DOOM CAPTCHA

#121
post #109
post #98

Earlier quoted context omitted.

it's a PoC

What part of the concept was proven?

I think this is unfairly downvoted.

Anyone can think of something humans do and just playing DOOM in a browser falls well short of anything new.

All the hard stuff is missing. It's half an idea.

Re: DOOM CAPTCHA

#122
post #109
post #98

Earlier quoted context omitted.

it's a PoC

What part of the concept was proven?

You could send inputs to the server, the server simulates them to see if you killed monsters.

The concept here is the UX of what it would be like if it were properly hooked up.

Just like what you would do with any captcha proposal. You’d want to mock up the UX to evaluate whether it something people can do.

Though here’s it’s just for fun.

Re: DOOM CAPTCHA

#127

This would be way cooler if this wasn't so fucking difficult!

If you take a right turn then a left and run into the corner you drop into a secret area with a chain gun, some health and a med pack. The problem is that they are waiting for you if you take the elevator back up. I have no idea how to get past them without killing to many monsters. Even shooting the barrel counts -.-

Re: DOOM CAPTCHA

#128
post #51

I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.

IDDQD works. Just saying.

Oddly enough, IDCLIP and IDCLEV work. You can't activate any doors or switches, but you can beat E1M8 with No Clipping Mode. Then you're stuck at the "Ordering Info" screen with no way to activate the menu.
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