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Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

phoronix.com

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Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#121

I wanted to have alternative choices than Nvidia for high power GPUs. Then the more I thought about it, the more it made sense to rent cloud services for AI/ML workloads and lesser powered ones for gaming. The only use cases I could come up with for wanting high-end cards are 4k gaming (a luxury I can't justify for infrequent use) or for PC VR which may still be valid if/when a decent OLED (or mini-OLED) headset is a…

Don't rent a GPU for gaming, unless you're doing something like a full-on game streaming service. +10ms isn't much for some games, but would be noticeable on plenty. IMO you want those frames getting rendered as close to the monitor as possible, and you'd probably have a better time with lower fidelity graphics rendered locally. You'd also get to keep gaming during a network outage.

Absolutely. By "and lesser powered ones for gaming" I meant purchase.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#122

I think a graphics card tailored for 2k gaming is actually great. 2k really is the goldilocks zone between 4k and 1080p graphics before you start creeping into diminishing returns.

Can it compete with the massive used GPU market though? Why buy a new Intel card when I can get a used Nvidia card that I know will work well?

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#123

Given Intel's recent troubles, I'm trying to decide how risky it is to invest in their platform. Especially discrete GPUs for Linux gaming Fortunately, having their Linux drivers be (mostly?) open source makes a purchase seem less risky.

Intel isn't going anywhere for at least a couple of hardware genrations. Buying a GPU is also not "investing" in anything. In 2 years' time you can replace it whith whatever is best value for money at that time.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#124
post #15

Earlier quoted context omitted.

What is the newest platform that lacks resizable BAR? It was standardized in 2006. Is 4060-level graphics performance useful in whatever old computer has that problem?

Sandy Bridge (2009) is still a very usable CPU with a modern GPU. In theory Sandy Bridge supported resizable BAR but in practice they didn't. I think the problem was BIOS's.

Oh wow. That's older than I thought. This is definitely less of an issue than folks make out of it.

I cling onto my old hardware to limit ewaste where I can. I still gave up on my old sandybridge machine once it hit about a decade old. Not only would the CPU have trouble keeping up, its mostly only PCIe 2.0. A few had 3.0. You wouldn't get the full potential even out of the cheapest one of these intel cards. If you are putting a GPU in a system like that I can't imagine even buying new. Just get something used off ebay.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#125

12GB memory -.- I feel like _anyone_ who can pump out GPU's with 24GB+ of memory that are capable to use for py-stuff would benefit greatly. Even if it's not as performant as the NVIDIA options - just to be able to get the models to run, at whatever speed. They would fly off the shelves.

Maybe that's not too bad for someone who wants to use pre-existing models. Their AI Playground examples require at minimum an Intel Core Ultra H CPU, which is quite low-powered compared to even these dedicated GPUs: https://github.com/intel/AI-Playground

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#126

Earlier quoted context omitted.

2k Usually refers to 2560x1440. 1920x1080 is 1080p. It doesn't make a whole lot of sense, but that's how it is.

1440p is colloquially referred to as 2.5K, not 2K.

It'd be pretty weird if it were called 2k. 1080p is in an absolute sense or as a relative "distance" to the next-lowest thousand closer to 2k pixels of width than 4k is to 4k (both are under, of course, but one's under by 80 pixels, one by 160). It's got a much better claim to the label 2k than 1440p does, and arguably a somewhat better claim to 2k than 4k has to 4k.

[EDIT] I mean, of course, 1080p's also not typically called that, yet another resolution is, but labeling 1440p 2k is especially far off.

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#129

Seems to feature ray tracing (kind of obvious), but also upscaling. My experience on WH40K DT has taught me that upscaling is absolutely vital for a reasonable experience on some games.

> upscaling is absolutely vital for a reasonable experience on some games

This strikes me as a bit of a sad state of affairs. We've moved beyond a Parkinson's law of computational resources –usage by games expands to fill the available resources– to resource usage expanding to fill the available resources on the highest end machines unavailable for less than a few thousand dollars... and then using that to train a model to simulate by upscaling higher quality or performance on lower end machines.

A counterargument would be that this makes high-end experiences available to more people, and while in the individual case, I don't buy that that's where the incentives it creates are driving the entire industry.

To put a finer point on it: at what percentage of budget is too much money being spent on producing assets?

Re: Intel announces Arc B-series "Battlemage" discrete graphics with Linux support

#130

Earlier quoted context omitted.

2k Usually refers to 2560x1440. 1920x1080 is 1080p. It doesn't make a whole lot of sense, but that's how it is.

1440p is colloquially referred to as 2.5K, not 2K.

I have never seen 2.5k used in the wild (gamer forums etc) so it can't be that colloquial.
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