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Fable at 20: a uniquely British video game with a complex legacy

theguardian.com

121–130 of 134 posts

Re: Fable at 20: a uniquely British video game with a complex legacy

#121
post #94

Earlier quoted context omitted.

I don't like people that lie to me.

When it's vicious and cunning, sure. But the guy's pathological, and still extremely endearing despite that. I had a high school friend who was lying all the time. His father had access to unheard of cpu prototypes and whatever else. We nicknamed him "C. The Mythomaniac" and called out his bullshit everyday. He was a really great friend.

I wouldn't like your friend either.

Re: Fable at 20: a uniquely British video game with a complex legacy

#122
post #94

Earlier quoted context omitted.

I don't like people that lie to me.

When it's vicious and cunning, sure. But the guy's pathological, and still extremely endearing despite that. I had a high school friend who was lying all the time. His father had access to unheard of cpu prototypes and whatever else. We nicknamed him "C. The Mythomaniac" and called out his bullshit everyday. He was a really great friend.

Did his uncle work at Nintendo?

Re: Fable at 20: a uniquely British video game with a complex legacy

#123
post #94

Earlier quoted context omitted.

I don't like people that lie to me.

When it's vicious and cunning, sure. But the guy's pathological, and still extremely endearing despite that. I had a high school friend who was lying all the time. His father had access to unheard of cpu prototypes and whatever else. We nicknamed him "C. The Mythomaniac" and called out his bullshit everyday. He was a really great friend.

[deleted]

Re: Fable at 20: a uniquely British video game with a complex legacy

#124

Earlier quoted context omitted.

When it's vicious and cunning, sure. But the guy's pathological, and still extremely endearing despite that. I had a high school friend who was lying all the time. His father had access to unheard of cpu prototypes and whatever else. We nicknamed him "C. The Mythomaniac" and called out his bullshit everyday. He was a really great friend.

Did his uncle work at Nintendo?

Why was this exact situation so common in the 90s - why did every friend group have a person who lied about an uncle working at specifically Nintendo?

Re: Fable at 20: a uniquely British video game with a complex legacy

#125

Earlier quoted context omitted.

I think Peter put into the right environment and restraints could still be a great thing. I really dislike the cancelling that's in a lot of gaming discussions for any personality that doesn't tell people what they want to hear, or fucks up so they can be cast as a villain (OTOH, I think many gamers just like drama, they love a redemption story too). To my mind games should encourage the interesting, fantastical and…

This isn't cancellation, this is fair warning. Molyneux has an extremely well documented pattern of outright lying about his projects. He's told what are in retrospect outrageous lies about every single game he's worked on for decades. And he admits "exaggerating" afterwards and asks for forgiveness, and then goes and does the exact same thing to build hype for his next game. This isn't a case of "we were too ambitio…

If it's so well known that he lies about his games, I'd say at this point any gamer that is disappointed that one of his games isn't what he said it would be has only themselves to blame.

Re: Fable at 20: a uniquely British video game with a complex legacy

#126

I'm amazed when I see positive coverage of / nostalgia for Fable 1 for Xbox. I was 15 at the time at the peak of Xbox vs Playstation vs Gamecube message board arguments on forums like NeoGAF. And Molyneux's bullshit wasn't making it easy for us online Xbox crusaders. He made crazy claims like how it was an open world game with an advanced social system where you build relationships with people and can plant a seed an…

Yeah, that's how I remember it.

The hype was basically "Morrowind but better in every single way" - better combat, deeper lore, complex character interactions, and more advanced graphics.

I got it day 1, and within about 2 days I gave up on it and sold it back. It was so much less than advertised I was immensely disappointed. I'm sure there was something good there if you went in with no expectations, but its easily the biggest gaming letdown I've experienced.

Re: Fable at 20: a uniquely British video game with a complex legacy

#127

I'm so glad I didn't hang around in video game forums & news sites and got to experience Fable in its pristine form. It's a beautiful game with a great environmental quality to it, much like classic World of Warcraft and Skyrim. Simply roaming around, taking in the visuals, the music, and the ambience was an enjoyable experience in itself, without even doing the quests or progressing the story. Whenever I read about…

This, so very much. Nowadays I go to great lengths to avoid reading any reviews or opinions on media I want to consume. Regardless of whether it is a book, movie, tv show or game.

I ask my partner to order books for me or to check what other entries are in a series because it is basically impossible to look up something like this without being jumped with summaries, ratings, opinions and similar that rob one of an unbiased experience.

I'll always remember the 2017 "King Arthur: Legend of the Sword" movie. I watched it at the movies with zero expectations and thoroughly enjoyed it and thought it was great. Much later I read some article or something on it and apparently people agreed it was terrible. I don't think I would have enjoyed it nearly as much if I had heard about it beforehand.

Re: Fable at 20: a uniquely British video game with a complex legacy

#128

Earlier quoted context omitted.

1) Most of these games are really great 2) As with us and our friend, many gamers knew Molyneux for exactly who he is, and thus moderated their expectations accordingly.

I don't think people started really disliking him until Curiosity and Godus. And IMO neither of those are good games. He also promised the winner of Curiosity 1% of all revenue from Godus, then retconned the deal to be 1% of profit after the game failed to become profitable.

Actually it was reconned to 1% of the profit after they implemented a specific feature which they then never implemented. It was just a massive PR scam.

Re: Fable at 20: a uniquely British video game with a complex legacy

#129

Earlier quoted context omitted.

#2 is a weak argument, a lot more gamers didn't know him and moderated their expectations based on the marketing

Of course, I am not exactly excusing him. But as customer you should also not trust advertisement blindly, especially when it is pie in the sky too good to be true. Most reviews of the time would not miss the opportunity to joke about Molyneux's serial overpromising. It was a running gag before long.

> I am not exactly excusing him.

> But as customer you should also not trust advertisement blindly

That’s and excuse for his lies. As a customer you should be able to trust adverticement, that’s why we have laws for adverticements. Blaming people who believe in a scam artists lies for having believed them is madness. The fact that he made games you like doesn’t excuse his blatant lies to investors and customers alike, and you really should listen to yourself and stop making excuses for him.

Re: Fable at 20: a uniquely British video game with a complex legacy

#130
post #39

Boo to associating Britain with heroic failure. We do this too much to ourselves! Actually, British game development industry is a notable success and has turned Leamington Spa from a byword for chintziness to an exciting place to work.

Bullfrog, Rockstar North, Climax, 4J, Rocksteady

Frontier, Cloud Imperium Games, Free Radical / Crytek UK / Dambuster, Ninja Theory, Playground Games
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