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Why A.I. Isn't Going to Make Art

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Re: Why A.I. Isn't Going to Make Art

#121
post #117

Earlier quoted context omitted.

If a machine makes something that elicits genuine emotional response it is not art? Art must necessarily be made by a human to be considered art? The definition gets less useful by the second.

The definition i'm using is a commonly held one. Art is subjective, and obviously people disagree about what is and isn't art, but most people agree that some degree of human intent and expression is required, at a baseline, for something to be considered art. But your definition seems to be that anything which elicits an emotional response is art, which seems far less useful. I suppose it could be argued that becaus…

> But your definition seems to be that anything which elicits an emotional response is art, which seems far less useful.

Your definition is not very useful either: "some degree of human intent and expression is required, at a baseline, for something to be considered art."

A lot of mundane things done by humans - from smoking a cigarette to filling a form -qualifies as something that elicits a "degree of human intent and expression"

> I have a difficult time considering something art if it can be exactly duplicated with the correct inputs

If I make a perfect copy from "Starry Night Over The Rhone" is it not art? Impasto on canvas and all?

If I sit at the Organ and play Tocatta and Fugue in D Minor is it not art?

I would argue that in both examples I am duplicating art with the correct inputs.

Re: Why A.I. Isn't Going to Make Art

#122
post #77

Earlier quoted context omitted.

My friend is a very good painter, but not a famous painter. In the art world, its an open secret that most famous painters, especially ones that are old, don't really paint much. They hire "ghost-painters" to do the actual work for them, and they simply set the direction of the art pieces and collaborate with the hired-on-contract ghost-painters. My friend has painted for a bunch of these artists and when I ask her w…

It's weird that in, let's call it "static visual art", so many people defining "artistry" so narrowly, but in, say, film, we recognize -- just in regard to the visual production, not even talking about script, acting, etc. -- that the director, cinematographer, and camera operators, and others , are all artists on some level, and no one would argue that automating functions of one of those roles would negate the arti…

That's an even better example. Although I can see Ted Chiang arguing that the really good directors painstakingly redo shots, cut, edit etc. Maybe the essence of art is the grind? Not sure.

Re: Why A.I. Isn't Going to Make Art

#123
post #116

Earlier quoted context omitted.

I don’t know who you’re quoting. Art is made by people, it’s literally in the definition of the word art. Google it. You haven’t disproven it by observing gravity. Idk what to tell you.

If there is no ambiguity: is a man pushing a button on a camera art? A man pushing a button on an image generator? Yes or no answer because it's very simple as you say, no whining or word soup ahah

A man that just pushes a button on a digital camera isn’t making art. A guy that prompts an LLM to generate an image isn’t making art either. I don’t understand why you think a denotative definitions are “whining” or “word soup”. Just look up the definition of art.

Re: Why A.I. Isn't Going to Make Art

#124
post #116

Earlier quoted context omitted.

If there is no ambiguity: is a man pushing a button on a camera art? A man pushing a button on an image generator? Yes or no answer because it's very simple as you say, no whining or word soup ahah

A man that just pushes a button on a digital camera isn’t making art. A guy that prompts an LLM to generate an image isn’t making art either. I don’t understand why you think a denotative definitions are “whining” or “word soup”. Just look up the definition of art.

>is a man pushing a button on a camera art?

"No"

>A man pushing a button on an image generator?

"No"

Thank you, I don't need anything else.

Re: Why A.I. Isn't Going to Make Art

#125
Also from this author:

https://www.newyorker.com/tech/annals-of-technology/chatgpt-...

ChatGPT is a blurry JPEG of the web (newyorker.com)

574 points by ssaddi on Feb 9, 2023

306 comments

https://news.ycombinator.com/item?id=34724477

About the author:

Lunch with the FT: Sci-fi writer Ted Chiang (ft.com)

https://cc.bingj.com/cache.aspx?d=4753927952212231&w=P5zSV2b...

Recommended by HN moderator:

https://news.ycombinator.com/item?id=34728965

Re: Why A.I. Isn't Going to Make Art

#126
post #77

Earlier quoted context omitted.

My friend is a very good painter, but not a famous painter. In the art world, its an open secret that most famous painters, especially ones that are old, don't really paint much. They hire "ghost-painters" to do the actual work for them, and they simply set the direction of the art pieces and collaborate with the hired-on-contract ghost-painters. My friend has painted for a bunch of these artists and when I ask her w…

It's weird that in, let's call it "static visual art", so many people defining "artistry" so narrowly, but in, say, film, we recognize -- just in regard to the visual production, not even talking about script, acting, etc. -- that the director, cinematographer, and camera operators, and others , are all artists on some level, and no one would argue that automating functions of one of those roles would negate the arti…

It doesn’t seem at all weird to me that paintings have completely different standards than films. Using a ghost painter does seem a little like cheating, if the painting is sold as being the creative and manual work of the named painter. It seems slightly dishonest to advertise it and talk about it as the creative manual work of one person, but create it using other people. I mean, I’m sure it really does happen and that some people don’t care, but still it doesn’t seem clearly and cleanly ethical unless they advertise the paintings as cooperative works and credit the painter.

In the art world, painting and sculpting are known as ‘fine art’ partly because they’re supposed to be singular creative works that aren’t reproducible and that came from an artist, or in other words they’re judged by the purity of the discipline (according to the Wikipedia page on Fine Art). Prints and photography are second-tier because they use machinery to duplicate images, and they go to lengths artificially limiting the number of copies and including certificates of authenticity just to try to sit above commercial art and ads, closer to fine art. Directing a ghost painter isn’t that far of a step away from selling a print as though it’s a unique original. Artists caught doing that would quickly lose any notoriety.

Films inherently take many people to create, and more importantly many people get the credit. The lay public knows that films are created by large teams & production companies. Paintings, on the other hand, are supposed to be a one-person show, the sole painter gets all the credit. Painting is taught as a solo creative endeavor, the public thinks of it as a solo process, and the narrative of the artistry includes technique because it’s a manual solo process.

Re: Why A.I. Isn't Going to Make Art

#127

If you ever wonder why everything made with Stable Diffusion looks the same, it's because it can't generate images that are too dark or too bright. The denoising process involves recognizing shapes and shapes naturally have bright spots and dark spots. If you try to render "sea at night" you'll get some huge, bright moon for example. The "AI artists" using this tool lack the technical and artistic competency to reali…

> If you ever wonder why everything made with Stable Diffusion looks the same Everything you know is made with Stable Diffusion looks the same because if it doesn't look the same you probably don't know it was made with Stable Diffusion. > The "AI artists" using this tool lack the technical and artistic competency to realize this. No, they don't. It's been a frequent comment in the AI art community and a thing for wh…

>Lowering the cost and effort to produce basically "looks good" images for lots of casual uses isn't, itself, an advance in fine art, sure. But it is, in itself, useful.

What you misunderstand is what "looks good" means. Before AI, art that looked good was valuable and impressive precisely because few artists could produce it. It was amazing (and it still is) that a human being can reproduce realistic or surrealistic imagery with just pencil and paint.

If anyone can do it with one click, there is no value.

Like I said before, you're using AI art and comparing it to other media, like pencil and paint. That's like comparing photography to pencil and paint. Just because photography is more "realistic" that doesn't mean people will value a photo more than an artist's realistic rendering of the same thing.

When AI just looks good, that is actually the most worthless possible thing, as valuable as a sketch of a stickman.

Re: Why A.I. Isn't Going to Make Art

#128
post #99

Earlier quoted context omitted.

> And I think that's partially down to the fact that image generators are themselves, by their existence, low-effort easy-to-use tools to create images Is the same not true of point-and-shoot photography? Or crayons? There's a near-endless supply of low-effort content due to tools designed to be easy-to-use. Anecdotally I still see more "crappy photographs" (many of which my own) than "crappy AI art". With both you c…

> Is the same not true of point-and-shoot photography? Or crayons? Those have a skill floor though, even if it is quite, quite low. If you can't manage to get the object you're trying to take a photo of in-frame, or manage to draw the thing you're trying to draw, there's no amount the tool can do to compensate for that. > There's a near-endless supply of low-effort content due to tools designed to be easy-to-use. Ane…

> Those have a skill floor though

Point-and-shoot cameras, finger painting, or crayons have a lower skill floor than even basic text-to-image generation, I'd claim. You can give those to children prior to the age where they'd have a proper grasp on describing visuals through language/writing.

Yet, I don't feel as though the glut of low-skill content subtracts from any of those mediums - regardless of whether you disqualify a child's macaroni art from being art. Probably even the opposite; I've enjoyed areas that have lowered the technical skill barrier to allow people to create who otherwise wouldn't have been able to (like the creative explosion around Flash games, with ActionScript and the tooling being relatively beginner-friendly) in addition to it leading to more (even if proportionally less) high-skill content.

> But, a working class person who has things they want to express artistically is going hit various walls with generative models very quickly, in much the same way I did. Like, if you feel a creative verve at all, I just can't fathom you looking at the wide assortment of all manner of tooling, and choosing the one where you're playing telephone with a toddler that paints over-smoothed, nonsensical photo-realistic pictures.

I think the walls of what's possible using generative techniques in your workflow are almost by definition* further out than with only traditional techniques, and that the idea generative tools must be like "playing telephone with a toddler" comes largely from not having tried out most of the generative tools available or typical workflows.

I'd recommend checking out ComfyUI, starting with some existing examples (https://comfyworkflows.com/ seems to show workflows, when you click on the image) then playing around to see what's possible. Or for something a bit less technical, NVIDIA Canvas is fun, and useful for skyboxes: https://www.nvidia.com/en-gb/studio/canvas/

*: For a while 3D ML tools in particular did somewhat lock you out of other tools due to working on NeRF representations, but increasingly there's the option for regular meshes with sensible topology.

> And again we go back to the notion that "the process is the point" and as a creative, I completely agree. There are certainly times I feel frustration at my tools and wish they would just make what the hell I'm trying to make, but if that was the entire process, I would get nothing from it. Figuring out what prompt will get you what kind of output is interesting, but it's not fulfilling.

Do you not think you could be fulfilled with tools that let you focus on the bigger picture? I've worked with traditional procedural generation for cityscapes before and I don't feel it necessarily took away - just widened the scale I could create at, while still allowing me to zoom in and tweak individual buildings where I needed to.

> To be totally real I've never heard of someone drawing normal maps. I thought the traditional way you went about making those was having a high-detail model inside a low-detail one, and generating them that way.

If you have a 3D mesh sculpted then yeah you'd bake its normals from geometry - but you don't have that if you've just, for instance, painted some planks texture in Photoshop. You could hand-paint a normal map, hand-paint a height map and generate the normal map from that, or - as is increasingly common - generate normal/specular/roughness based on texture.

Re: Why A.I. Isn't Going to Make Art

#129
post #124

Earlier quoted context omitted.

A man that just pushes a button on a digital camera isn’t making art. A guy that prompts an LLM to generate an image isn’t making art either. I don’t understand why you think a denotative definitions are “whining” or “word soup”. Just look up the definition of art.

>is a man pushing a button on a camera art? "No" >A man pushing a button on an image generator? "No" Thank you, I don't need anything else.

Eh okay? Again don’t take my word for it, it’s not my opinion. Look it up.

Re: Why A.I. Isn't Going to Make Art

#130

Earlier quoted context omitted.

> The debate about whether or not its art will be part of the art > This article is not part of anything Seems incoherent I think?

In my mind no - because it was hardly concerned with looking at what artists are producing with AI and why its interesting or not interesting, and felt much more concerned with just putting a stop to something it doesn't care for. Which seems anti-creative in a way.

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