PCIe DMA says "what anticheat?"
Are We Anti-Cheat Yet?
121–130 of 197 posts
Re: Are We Anti-Cheat Yet?
#122I think the real answer is to sidestep all of the direct, deterministic solutions in favor of statistical ones. I am not 100% certain of this, but I believe some there are some games, like EA's Battlefield series, that utilize a degree of statistical modeling to detect cheaters. We reliably use statistical process control to automatically calibrate incredibly precise, nanometric-scale machinery for purposes of semico…
> like EA's Battlefield series, that utilize a degree of statistical modeling to detect cheaters Battlefield started out using PunkBuster, one of the earliest kernel-level anti-cheats. With Battlefield 4, they used FairFight, a statistical server-side solution, alongside PB. With Battlefield 1, they dropped PB, and operated with just FairFight. And now, EA have decided to create their own kernel-level AC, called EA A…
Re: Are We Anti-Cheat Yet?
#123One thing I don't understand and I would really appreciate if someone could explain this to me. Why do we need separate anti-cheat programs? Can't the operating systems simply have an option when creating a process that prevents all operations looking at the memory of the process (and maybe if such a process is about to be launched the user has to explicitly accept that by clicking a button)? Wouldn't that stop almos…
Re: Are We Anti-Cheat Yet?
#124Earlier quoted context omitted.
Who do you think downloads and runs malware? Users.
By the same argument we should prevents the users from running any program at all because it might be malware.
Re: Are We Anti-Cheat Yet?
#125Earlier quoted context omitted.
Well I assume there are ways to prevent that (or make it extremely difficult at least)? E.g. look at denuvo, nobody has been able to "open a hex editor" and disable denuvo.
> nobody has been able to "open a hex editor" and disable denuvo. In fact, three people have been able to do so, that's why denuvo games do get cracked.
That's not even the point though, I am not saying it is literally impossible to circumvent this, but as long as it is hard enough that it is not financially reasonable for the cheat makers, that's good enough.
Re: Are We Anti-Cheat Yet?
#126What an interesting day when you see a site you've worked on for the past 2 (3?) years get posted to HN! Except I tried submitting this site years ago when I had just finished it, but it did not seem like HN was that interested at the time, and I don't blame them. It was very niche and video game related, and the site also looked a lot worse. It's come a long way to the point where there where I collaborated with som…
Re: Are We Anti-Cheat Yet?
#127What an interesting day when you see a site you've worked on for the past 2 (3?) years get posted to HN! Except I tried submitting this site years ago when I had just finished it, but it did not seem like HN was that interested at the time, and I don't blame them. It was very niche and video game related, and the site also looked a lot worse. It's come a long way to the point where there where I collaborated with som…
As a serious player of many multiplayer games I disagree. All it takes is one cheat to circumvent the protections and soon enough every cheater will use that circumvention.
Meanwhile, I, the legitimate player suffer from degraded performance, disconnections (looking at you Amazon Games - you've not been able to fix your (most likely) Easy Anticheat disconnection issue in 2 years!), or outright inability to play.
Perhaps the cheating situation would be worse without anticheats, but considering how rampant it seems to be in fast-paced or grindy games I play, I kind of doubt it.
Re: Are We Anti-Cheat Yet?
#128Earlier quoted context omitted.
The reason multiplayer servers implicitly trust clients is because it's a cheaper and proven (less risk) solution. The traditional anti-cheat can be just slapped after the game is developed in most games. If the game is very successful then you can just update the game with extra paid protections provided by the anti-cheat tool. The alternative is local game engine that works with a partial game state which is a chal…
As someone working in AAA game development, I come across comments like these often, and they never fail to get under my skin. It’s like watching that infamous "Two idiots, one keyboard" scene from CSI—full of confidence, but completely detached from reality. I don’t mean to sound harsh, but it’s tough to tackle this kind of misconception because it’s stated with such certainty that others, who also might not know an…
I fail to see how pimping out my PC to code that no one can verify is a good deal. The takeaway is, have a separate hardware to play games on and don't let it touch anything private?
I agree with the rest of the comment though.
Re: Are We Anti-Cheat Yet?
#129That said, you "may" have a chance at detecting it using game related metrics on server side. Because an AI will very probably betray itself at some point, "AI"s are usually imperfect like human.
Elephant in room, the more you put big brother in your system, the less you will be able to run really free operating systems. So long for your digital freedom.
Look at the abominations which are video game consoles.
It is obcene to have to pay a lot of money for completely locked/digital jail devices. It should be illegal, period. They should be leased for cheap.
Re: Are We Anti-Cheat Yet?
#130the best anti cheat that i have experience is vangaurd by riot games. I was running a python script in background for web crawling, left it on and guess what? my account got banned. the support says the vangaurd found a script running. i explained them patiently that it was a web crawling script , still no use.