I've done the path from SWE to SRE and back to SWE. I was always happy to do production support and diagnose and fix production problems, so I naturally moved to SRE which is always looking for people. It was a real mistake, SRE is hugely stressful and really unrewarding compared to SWE. Yes you learn some skills and get some occasional glory, but year after year of fighting fires really didn't build any long lasting…
SRE is an anti pattern that Google is unwilling to admit and is selling books on. Just like there should not be QA, release engineering, continuing engineering or DBA as separate departments/job titles, because these critical parts of software development should not be considered optional and thrown over the wall to take care of by someone with no stake in developing the product.
The root cause of this disaster is that, when writing software, interruptions are the death of productivity. Having a software engineer wear too many different hats at one time, especially when some of those hats are largely real-time interrupt driven, can absolutely kill productivity.
To emphasize, I'm not at all in favor of "throwing things over the wall". Software engineers are responsible, for example, for making software that is easy to test and has good observability in place for when production problems show up. But just because you listed a bunch of things that are "critical for software development" doesn't mean that one person or role should be responsible for all of these things.
At the very least, e.g. for smaller teams I recommend that there is a rotating role so devs working on feature development aren't constantly interrupted by production issues, and instead each dev just gets a week-long stint where all they're expected to do is work on support issues and production tooling improvements.