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Epic Games Store and Fortnite Arrive on EU iPhones

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Re: Epic Games Store and Fortnite Arrive on EU iPhones

#121
post #94

Earlier quoted context omitted.

Another bonus if you use AltStore - you don't have to install an app from a company that defrauds children with in-app coin purchases to unlock stuff in their games... it's funny how Epic is now portrayed as 'the good guys'.

Apple makes significantly more money on the sale of gambling to children that epic does

Apple doesn't itself make those games, it simply offers a marketplace and takes an obscene 30% cut of all the horribly addictive games.

The companies that make those games, like Epic and miHoYo are far more directly culpable.

Really, I blame the governments for not banning this obviously deleterious crap, like the US is seriously debating banning tik-tok when gacha games are right there.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#122

Earlier quoted context omitted.

It's crippled in ways beyond standards implementations. WebKit can't use more than 500mb per tab in iOs and third party browsers are not allowed to use full screen mode. This is to prevent actual web apps from being viable. > I would cry a river except the standards you're mentioning are mostly made to benefit Google This mindset makes 0 sense. Yes, things like http/3 and webtransport benefit google, but it also bene…

> WebKit can't use more than 500mb per tab in iOs SO MUCH? Do I look like i can afford infinite ram? > benefits literally everyone else not named Apple. No, it seems to me it benefits javascript app developers in addition to Google. I see zero benefit for the users.

Benefits javascript developers? I'm writing rust and compiling to webassembly.

> I see zero benefit for the users

You seem to think that all the web apps that exist would just be native apps if the web didn't support js. Your way of thinking reeks of 4chan/g from 2005. Next you are going to start complaining about "bloat".

Also fyi, people that create things tend to be users of their own creations.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#123

Earlier quoted context omitted.

It's crippled in ways beyond standards implementations. WebKit can't use more than 500mb per tab in iOs and third party browsers are not allowed to use full screen mode. This is to prevent actual web apps from being viable. > I would cry a river except the standards you're mentioning are mostly made to benefit Google This mindset makes 0 sense. Yes, things like http/3 and webtransport benefit google, but it also bene…

> WebKit can't use more than 500mb per tab in iOs SO MUCH? Do I look like i can afford infinite ram? > benefits literally everyone else not named Apple. No, it seems to me it benefits javascript app developers in addition to Google. I see zero benefit for the users.

Also, I'm done talking to you because it seems like you are here to troll and just argue in bad faith. I need to learn to identify people that like to shift goalposts faster.

I hope people care more about the things you value than your apparent lack of care of others.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#124
post #94

Earlier quoted context omitted.

Apple makes significantly more money on the sale of gambling to children that epic does

Apple doesn't itself make those games, it simply offers a marketplace and takes an obscene 30% cut of all the horribly addictive games. The companies that make those games, like Epic and miHoYo are far more directly culpable. Really, I blame the governments for not banning this obviously deleterious crap, like the US is seriously debating banning tik-tok when gacha games are right there.

Epic hasn’t made gambling games for years fwiw. Although they do serve them on their app store. Imo Apple would have banned these games a long time ago if it were not for the fact that it granted them hundreds of millions of dollars. The incentives are bad.

Everything always boils down to the terrible incentives of app makers paying a tax share of revenue or profit rather than just paying a fixed fee for the distribution service.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#125
post #58

Earlier quoted context omitted.

The ease with which Apple's rules may be circumvented is situation-specific, e.g. Facebook ran an ad campaign to protest against Apple enforcing privacy rules which (to my not legally trained eye) seem to have already been a legal requirement for app developers in several jurisdictions before Apple made it also a contractual obligation: https://news.law.fordham.edu/jcfl/2021/03/29/the-privacy-war... So, for Meta, in…

Facebook also uses the iOS Keychain to track you across app installs and deletions, AND even when restoring iCloud backups on a new phone! There's no way to see or delete that data without using Facebook apps, and no way to be sure that the data they show is all the data they've stored on your phone.

That sounds unlawful under GDPR?

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#126

Earlier quoted context omitted.

> Ars used to be such a wonderful site. One of the first times I visited it I was on mobile data with like 300mb high speed data left. After opening the page and reading the article I got the notification that I have no data left. I don't know if it was actually Ars that munched on my data or if it was something in the background suddenly doing that, but it didn't happen before. Ever since then my taste of the websit…

Enabling "automatically use reader mode on all websites" has cut down on the amount of noise I see on many websites. It's made a few sites usable on mobile again for me. I don't have hard data but I assume the amount of downloading is reduced as well since the page rarely renders an ad but usually keeps the actual pictures you want to see.

How can you do that? I've wanted to enable reader mode by default on Firefox but AFAIK it's not possible yet, so I just forget it's existence.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#127

Earlier quoted context omitted.

> WebKit can't use more than 500mb per tab in iOs SO MUCH? Do I look like i can afford infinite ram? > benefits literally everyone else not named Apple. No, it seems to me it benefits javascript app developers in addition to Google. I see zero benefit for the users.

Benefits javascript developers? I'm writing rust and compiling to webassembly. > I see zero benefit for the users You seem to think that all the web apps that exist would just be native apps if the web didn't support js. Your way of thinking reeks of 4chan/g from 2005. Next you are going to start complaining about "bloat". Also fyi, people that create things tend to be users of their own creations.

> Benefits javascript developers? I'm writing rust and compiling to webassembly.

And pray tell, why aren't you compiling to native?

> You seem to think that all the web apps that exist would just be native apps if the web didn't support js.

Or not exist at all if there is no market :)

However, I'm pretty sure that niche apps have always existed, even when they were native. I've used a fair few.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#128
post #62

Earlier quoted context omitted.

Nowadays, and especially for those under about 30, phone calls come near-last on the list of things smartphones are used for. To change to the Librem 5, I would need to: - change the way I communicate with all of my friends and family by using SMS over the _only_ method used in much of the world - WhatsApp. - be excluded from context surrounding many social gatherings due to not being in group chats. - change the way…

Well said! However, people are different. None of the things you mention matter to me, so I could be using Librem 5 if it wasn't for: - ability to run apps from a (well stocked) store

> - ability to run apps from a (well stocked) store

You can run Android apps via Waydroid. F-Droid, for example, works fine for me.

Re: Epic Games Store and Fortnite Arrive on EU iPhones

#129

Earlier quoted context omitted.

On the one hand I agree that it's a bit silly that the messaging isn't clear. On the other hand, from my experience with Android installation, providing easy steps for end users who don't know what they're agreeing with leads to lots of malware and other nasty stuff. Android has recently started blocking users from granting some sensitive permissions to apps from settings dialogues spawned by the app itself for this…

I've never had a malware on Android like ever. Let alone you need to manually give permissions to everything.

How do you know you've never had any malware? Isn't most malware designed to be as stealth as possible?
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