Earlier quoted context omitted.
> there is a guarantee here that noexcept functions don't throw. std::terminate has to be called. That has to be implemented Could you elaborate on how this causes more overhead than without noexcept? The fact that something has to be done when throwing an exception is true in both cases, right?. Naively it'd seem like without noexcept, you raise the exception; and with noexcept, you call std::terminate instead. Pres…
If you're on one of the platforms with sane exception handling, it's a matter of emitting different assembly code for the landing pad so that when unwinding it calls std::terminate instead of running destructors for the local scope. Zero additional overhead. If you're on old 32-bit Microsoft Windows using MSVC 6 or something, well, you might have problems. One of the lesser ones being increased overhead for noexcept.
It's zero runtime overhead in the good case but still has an executable size overhead for functions that previously did not need to run any destructors.