Earlier quoted context omitted.
On the contrary, lack of storage is a huge limitation on installations. This may not be worth optimising 50MB to 30MB, but optimising 500MB to 300MB would be very impactful to installation rate. People love taking photos on their phones, they love big games, and Apple are notoriously stingy with storage space and iCloud storage to ship off device. It is a very significant portion of the population who are borderline…
>, but optimising 500MB to 300MB would be very impactful to installation rate. [...] It is a very significant portion of the population who are borderline out of storage all the time. I work quite closely to this sort of stuff on a regular basis. Does Apple send telemetry information back to developers about failed app installs due to users' device being out of space? I don't have a current Apple Developer account to…
For all I complain about OKR’s, this is a super simple one for LinkedIn to understand: Every MB your app takes up can probably be shown to decrease user stickiness by some percentage. Fix it!
Ah who am I kidding, they’ll probably switch to moving the assets out of the app bundle and making them live-download on first run and stored in the Caches folder somewhere, which will make the app “smaller”. Problem solved on their end, app-size OKR accomplished. The fact that it makes the app slower due to asset fetching is next quarter’s problem.