As long as I cannot install applications of my own choosing onto a headset, the entire thing is dead to me. Imagine macOS having such a restriction, for a supposed future of computing.
Thoughts on Vision Pro
121–130 of 185 posts
Re: Thoughts on Vision Pro
#122> The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download. oooof > Every app on Quest has to reinvent how buttons work, how a scroll view works, how far away from the user the content should be etc.. and every app works differently. kinda shock…
This is 101 of product design - put in place a standard UI Guidelines. This is particularly important for a 'platform' player like what Meta is aiming for (Ex. from other platform/OS - Windows UI Guidelines, Apple's Human Interface Guidelines, Google's Material Design, etc..)
Re: Thoughts on Vision Pro
#123> The biggest innovation with Vision Pro is visionOS. visionOS provides native app frameworks, so developers can build apps for it. That sounds ridiculously obvious, and yet its something Meta have failed to offer for years. Every app on Quest has to reinvent how buttons work, how a scroll view works, how far away from the user the content should be etc.. and every app works differently. On visionOS, all of this is h…
The page you linked to is full of links to Unity APIs / SDKs. So meta doesn't have them, Unity does.
Re: Thoughts on Vision Pro
#124Earlier quoted context omitted.
YES! I counted 5 discrete actions that I had to perform in sequence in order to turn off Vision Pro. Why not an On/Off switch? Or are they saving this for Gen 2?
Unplugging the power is the primary on-off switch.
Re: Thoughts on Vision Pro
#125Earlier quoted context omitted.
You're right that we need to be aware of this because we can and WILL be exploited via these avenues, but for now at least, it's kinda the other way around - a family that stays together naturally wants to share content with each other. "Hey, let's play a game!" What sort of game? "One we can play together" Welp looks like this multi-thousand-$$ toy is out then, lets go back to traditional games.
> a family that stays together naturally wants to share content with each other. “Content” is the worst euphemism I’ve ever heard. You have been fully exploited. Real families want to share quality family time in the real world, not “content”
That's a bit harsh. "Content" can mean a wide variety of things, and smartphones/tablets are capable of displaying such a wide variety of things.
We strive to curtail our own usage of devices around our young daughter at home. The extent of her screen time is maybe 1-2 movie nights per month.
But she and I do around 5-10 minutes of Duolingo/Pimsleur every day. She asks every morning if we're going to "do French" today (even though we switched to Hungarian for most of this year).
Are we fully exploited?
Re: Thoughts on Vision Pro
#126I know that I might be a little biased as I really organised my work flow around using iPad, selecting apps that work for me.
The transition to VisionOS is much easier then, as most of the apps are simply there in 3D space. I have tried to connect my MacBook, but then you have this weird mix of UX concepts (mouse, keyboard, look+tap), that's not for me.
In my experience I find it comfortable enough that I forget sometimes that I am looking at digital content. Here on X I added a few photos to give you a little extra context of how I work: https://x.com/wlmiddelkoop/status/1769765197948850463?s=20
Re: Thoughts on Vision Pro
#127> I was downloading Star Wars for my flight back to London. The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download Oh god this. The last 10 years of UX trends where everything has to be two or three different actions behind a single tap or tap…
YES! I counted 5 discrete actions that I had to perform in sequence in order to turn off Vision Pro. Why not an On/Off switch? Or are they saving this for Gen 2?
Re: Thoughts on Vision Pro
#128Earlier quoted context omitted.
> a family that stays together naturally wants to share content with each other. “Content” is the worst euphemism I’ve ever heard. You have been fully exploited. Real families want to share quality family time in the real world, not “content”
> You have been fully exploited. That's a bit harsh. "Content" can mean a wide variety of things, and smartphones/tablets are capable of displaying such a wide variety of things. We strive to curtail our own usage of devices around our young daughter at home. The extent of her screen time is maybe 1-2 movie nights per month. But she and I do around 5-10 minutes of Duolingo/Pimsleur every day. She asks every morning i…
Re: Thoughts on Vision Pro
#129> The only way to check progress over slow hotel wifi was to look at the progress circle, which is also the cancel button. I was aware that every time I checked progress, I was one finger-spasm away from cancelling the whole download. oooof > Every app on Quest has to reinvent how buttons work, how a scroll view works, how far away from the user the content should be etc.. and every app works differently. kinda shock…
I'm actually not sure which button does what on the Quest. I usually click them all until something happens.
That should be all but standardized, other than exceptions in games where that could be a problem.
It’s not so bad when you’re used to the system, but giving it to someone and trying to explain what button does what isn’t exactly fun. You usually end up needing to move their fingers for them, and playing a weird version of that scene from Ghost with my father-in-law isn’t my version of a good time.