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Disney to take $1.5B stake in Epic Games

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Re: Disney to take $1.5B stake in Epic Games

#121

Earlier quoted context omitted.

I had the same reaction 20 years ago to Kingdom Hearts. Disney is definitely at risk of becoming irrelevant with their stale IP.

When kingdom hearts was released I got my first glimpse of how some people seem to throw their logic and taste out the window for Disney. It just seemed the dumbest thing to me. And why was the sword a key.. [edit: this was my teenage selfs opinion]

Because it was a really fun action RPG with camera control issues, that then got fixed in Kingdom Hearts II (actually sooner with Final Mix Plus I think but most people weren’t importing that). It started life as a collab, and it took on an identity of its own almost from your first moment in the game. I literally don’t have a conception of what Donald or Goofy are like outside of Kingdom Hearts anymore, well except for Donald’s contribution to the Ducking Hardcore Mix of It’s a Small World.

IP don’t make the game. The game makes the game.

Re: Disney to take $1.5B stake in Epic Games

#122
post #74

Earlier quoted context omitted.

1.) Unreal Engine can be used in VR... 2.) Virtual worlds don't need to be VR

As someone else already mentioned, Unreal isn’t the Epic or Steam platform. SteamVR != Source engine > Virtual worlds don't need to be VR Yes, but flat pancake games are even poorer at simulating a Disney theme park IRL than VR. It doesn’t even come close to a substitute, especially for the rides.

You’re taking it too literally.

Virtual worlds as in a digital experience built around Disney’s cinematic universe. Like video games.

Re: Disney to take $1.5B stake in Epic Games

#123

Earlier quoted context omitted.

What public domain works have their recent movies been based off of? Outside of their reimaginings/reboots, I can't think of a single recent movie that isn't an original work. And that doesn't include things like LucasFilm, Marvel and Pixar which are, obviously, original and still part of Disney.

Tangled (Repunzel), Moana (uses and remixes actual Polynesian myths), Frozen (based on the snow queen), Peter Pan, Little Mermaid - a stack of recent Disney movies have been based on existing IP. You just don't notice because they culturally steamroll the originals. The most recent movie Wish - is just callbacks to other Disney movies, so does it count as original IP? And this excludes their reboots - but also exclud…

As far as Frozen goes, at least they got something new to replace the Norway exhibit at Epcot, because it got so old and stale, that Norway disowned it, and refused to pay for the renewal

Re: Disney to take $1.5B stake in Epic Games

#124

Epic games has the potential to be the virtual Disney World - just available to everyone on the planet instead of those with enough money to visit a park IRL. Disney has a great flywheel where their IP drives content, toys, and experiences. This is just the latest experience, and it’s something they can’t build themselves. I bet you can expect more content on fortnite to be with Disney IP; skins, events, maps, everyt…

I see huge potential for NFT integration as well. Imagine buying a Mickey Mouse skin in Fortnight and being able to use it in one of Epic Games' other games too. Lots of possibilities.

Re: Disney to take $1.5B stake in Epic Games

#125

Earlier quoted context omitted.

StageCraft IS Unreal Engine. https://en.m.wikipedia.org/wiki/StageCraft ILM used Unreal Engine to make StageCraft and kept iterating on it until it’s the awesome tech that it is. They have a vested interest in seeing the underlying engine continue to prosper.

StageCraft WAS Unreal Engine; it is not anymore.

StageCraft: https://en.wikipedia.org/wiki/StageCraft

What is Helios?

/? Helios StageCraft https://rebusfarm.net/news/ilm-stagecraft-a-virtual-producti... :

> StageCraft leverages Helios ILM’s real-time cinema render engine. It is a set of LED screens that work as a 360 extension digital set, allowing filmmakers to explore new ideas, communicate concepts, and execute shots in a collaborative and flexible production environment.

Is there a way to vary the [UE] AutoLOD for longer shots? https://news.ycombinator.com/item?id=38160089

That's not even cinematography! Because there aren't lenses, there are presumably Camera matrices.

Cinematography: https://en.wikipedia.org/wiki/Cinematography

Computer graphics: https://en.wikipedia.org/wiki/Computer_graphics

"Ask HN: What's the state of the art for drawing math diagrams online?" (2023) https://news.ycombinator.com/item?id=38355444 ; generative-manim, manimGPT, BlenderGPT, ipyblender, o3de, how do we teach primary math intuition with the platforms that reach them, how do we Manim in 3 or even 4D?

Manim > "Render with [Blender and/or od3e]" https://github.com/ManimCommunity/manim/issues/3362

FWIU Disney Games are often built with Panda3d, which works with pygame-web/pygbag in WASM now

Research: "Fabric of the Cosmos", "Cosmos", "How the Universe Works",

Re: Disney to take $1.5B stake in Epic Games

#126

Earlier quoted context omitted.

What public domain works have their recent movies been based off of? Outside of their reimaginings/reboots, I can't think of a single recent movie that isn't an original work. And that doesn't include things like LucasFilm, Marvel and Pixar which are, obviously, original and still part of Disney.

Tangled (Repunzel), Moana (uses and remixes actual Polynesian myths), Frozen (based on the snow queen), Peter Pan, Little Mermaid - a stack of recent Disney movies have been based on existing IP. You just don't notice because they culturally steamroll the originals. The most recent movie Wish - is just callbacks to other Disney movies, so does it count as original IP? And this excludes their reboots - but also exclud…

Peter Pan is a 70-year old movie. Little Mermaid is 25 years old.

There have also been many, many original movies released in that time: https://en.m.wikipedia.org/wiki/List_of_Walt_Disney_Pictures...

The vast majority of recent Disney content is original.

Re: Disney to take $1.5B stake in Epic Games

#127

Earlier quoted context omitted.

I had the same reaction 20 years ago to Kingdom Hearts. Disney is definitely at risk of becoming irrelevant with their stale IP.

When kingdom hearts was released I got my first glimpse of how some people seem to throw their logic and taste out the window for Disney. It just seemed the dumbest thing to me. And why was the sword a key.. [edit: this was my teenage selfs opinion]

>And why was the sword a key.

surprisingly one of the simpler questions to answer. The Keyblade is the key that can open (or close) any door. And that was the theme of the first Kingdom Hearts: doors. the big villians plan is to destroy all worlds by opening the door to the Dark World and flooding the existing Light dimension with hoards of monsters. you also spend a lot of time closing off the doors to the heart of the world to protect their cores (monsters destroy core = destroyed world).

In addition to bashing enemies and being a large narrative hook, it's a nifty explanation for why you are able to simply tap on a chest and open anything you want. Or break and enter into a bunch of buildings (although the game forgets constantly that it can do that).

Re: Disney to take $1.5B stake in Epic Games

#128

Earlier quoted context omitted.

Also, game dev is hard. Engine dev is really hard. There is a growing graveyard of games/devs suffering from bespoke engine woes instead of just using Unreal...

> There is a growing graveyard of games/devs suffering from bespoke engine woes instead of just using Unreal... Is there? I can't think of any examples that come to mind. Most indie devs I know that roll their own engine have no regrets. I am curious who comes to mind that says otherwise publicly?

Also, Mass Effect Andromeda.

Bethesda Game Studios is getting there.

I don't know about indie games as much, but I know Distant Worlds 2 got bit by its exotic engine.

Re: Disney to take $1.5B stake in Epic Games

#130
post #108

Earlier quoted context omitted.

Some people like goofy mashup fun. There's a ton of people who apparently really liked Kingdom Hearts. It's pretty elitist to consider some IP too sacred to remix.

I only played Kingdom Hearts 1 and 2 on the Playstation 2 as a teenager, and I did enjoy them while playing, but I have to admit that I have absolutely no idea what the hell happened story-wise by the end of the second game. The story just got increasingly convoluted and harder to follow, and the juxtaposition of serious Final Fantasy characters and Disney characters never really stopped being funny to me.

I didn't play KH for the story; it was just a fun ARPG. I couldn't tell you the plot to the Mana games either, and they had some ridiculous stuff too (traveling by cannon?)
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