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Apple to Developers: Heads I win, tails you lose (part 2)

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Re: Apple to Developers: Heads I win, tails you lose (part 2)

#121

Earlier quoted context omitted.

Not sure what you’re getting at here?

Apple charges the same developer fee to both iOS and Mac developers. Mac developers are free to distribute apps how they please, and use whatever payment APIs fit their use case. iOS developers cannot distribute apps freely, and must surrender 15-30% of their software revenue to cover something . So, what is that something? What is Apple charging for on iOS that isn't necessary on Mac? Presumably, nothing. iOS is a l…

iOS devices are vastly more attractive to bad actors than Macs have ever been. At least get that right.

Then you might want to take a look at some basic business courses on how pricing works. You seem to be operating in the paradigm of commodities being sold by weight.

Take a look at things like service bundles and differential pricing, and you'll start to understand that these kinds of arguments aren't the 'gotcha' you think they are.

Re: Apple to Developers: Heads I win, tails you lose (part 2)

#122
post #121

Earlier quoted context omitted.

Apple charges the same developer fee to both iOS and Mac developers. Mac developers are free to distribute apps how they please, and use whatever payment APIs fit their use case. iOS developers cannot distribute apps freely, and must surrender 15-30% of their software revenue to cover something . So, what is that something? What is Apple charging for on iOS that isn't necessary on Mac? Presumably, nothing. iOS is a l…

iOS devices are vastly more attractive to bad actors than Macs have ever been. At least get that right. Then you might want to take a look at some basic business courses on how pricing works. You seem to be operating in the paradigm of commodities being sold by weight. Take a look at things like service bundles and differential pricing, and you'll start to understand that these kinds of arguments aren't the 'gotcha'…

> Take a look at things like service bundles and differential pricing

I'm well familiar. Both of them come up rather often in antitrust suits.

Re: Apple to Developers: Heads I win, tails you lose (part 2)

#123

Earlier quoted context omitted.

Apple charges the same developer fee to both iOS and Mac developers. Mac developers are free to distribute apps how they please, and use whatever payment APIs fit their use case. iOS developers cannot distribute apps freely, and must surrender 15-30% of their software revenue to cover something . So, what is that something? What is Apple charging for on iOS that isn't necessary on Mac? Presumably, nothing. iOS is a l…

Ah, I see now what you’re getting at. Thanks for elaborating. Let’s first address the actual GP, because we’ve drifted quite a bit away from it. That’s partially my fault because I mentioned frameworks. > The $99/year paid by every developer is more than sufficient to cover the expenses involved in distributing their apps. They posit that $99/year is sufficient to cover expenses involved with distributing apps. I cha…

> My original claim does nothing of the sort. All it aims to do, with basic calculus, is that the $99/year is unlikely to cover just the App Review part of the distribution pipeline, much less the entire distribution pipeline.

My claim is that Apple's arbitrary bundling of dozens of features is nonsense, and from a technical perspective entirely pointless. Apple's App Store review is part of their App Store, it should be covered in costs related to distribution instead of their developer fee. Similarly, nobody should be excusing Apple's 30% payment processing tax with "framework" discussion because that's included in the price of the device. Apple is shamelessly milking distribution revenue, dead-set on a collision course with regulators.

Re: Apple to Developers: Heads I win, tails you lose (part 2)

#124
post #121

Earlier quoted context omitted.

iOS devices are vastly more attractive to bad actors than Macs have ever been. At least get that right. Then you might want to take a look at some basic business courses on how pricing works. You seem to be operating in the paradigm of commodities being sold by weight. Take a look at things like service bundles and differential pricing, and you'll start to understand that these kinds of arguments aren't the 'gotcha'…

> Take a look at things like service bundles and differential pricing I'm well familiar. Both of them come up rather often in antitrust suits.

As I said, your arguments make it sound like you think software is a commodity sold by weight.

Re: Apple to Developers: Heads I win, tails you lose (part 2)

#125
post #51

Earlier quoted context omitted.

Apple doesn't have a monopoly on software distribution. If alternative stores equated to better software, then Android would have easily outpaced Apple by now. The only people who would benefit from forcing Apple to allow alternative stores are the unscrupulous middlemen who would run them.

> Apple doesn't have a monopoly on software distribution. This is just literally wrong, by-definition. You can claim that Apple's monopoly isn't illegal or harmful, but the monopoly itself is self-evident. You cannot distribute software without Apple; their system is designed with monopolistic capability. > The only people who would benefit from forcing Apple to allow alternative stores are the unscrupulous middlemen…

> This is just literally wrong, by-definition.

No it's not. There are plenty of ways to distribute software without Apple being involved at all.

Perhaps you meant to argue that Apple has a monopoly on iOS software distribution, but that's not actually what was originally written. It's also highly questionable given that the courts have rejected "iOS software distribution" as a valid antitrust market for the purpose of monopolization claims.

Re: Apple to Developers: Heads I win, tails you lose (part 2)

#126

Earlier quoted context omitted.

I doubt it, otherwise we'd see this in Android. And while it does happen of course, it's vanishingly rare. Anecdotally I have plenty of friends and family who are neither technically proficient nor well educated and they seem to be doing just fine. Instead it's a boon, especially for folks like myself who use a fair amount of software from alternative stores/installers.

As far as I know, Android also doesn't have the same level of privacy requirements and permission prompts to show the user. Facebook et al. don't have much of a reason to push a third-party app store. In addition, exploitation might be transparent to the user, i.e. a botnet that runs in the background[0] or replacing ads in other apps to steal their revenue[1]. People use iOS and recommend it to their friends/family…

[dead]

Re: Apple to Developers: Heads I win, tails you lose (part 2)

#127

Earlier quoted context omitted.

> Apple doesn't have a monopoly on software distribution. This is just literally wrong, by-definition. You can claim that Apple's monopoly isn't illegal or harmful, but the monopoly itself is self-evident. You cannot distribute software without Apple; their system is designed with monopolistic capability. > The only people who would benefit from forcing Apple to allow alternative stores are the unscrupulous middlemen…

> This is just literally wrong, by-definition. No it's not. There are plenty of ways to distribute software without Apple being involved at all. Perhaps you meant to argue that Apple has a monopoly on iOS software distribution , but that's not actually what was originally written. It's also highly questionable given that the courts have rejected "iOS software distribution" as a valid antitrust market for the purpose…

I didn't say they had a monopoly on all software distribution. I said that claiming Apple had no monopoly is wrong.

> It's also highly questionable given that the courts have rejected "iOS software distribution" as a valid antitrust market for the purpose of monopolization claims.

Pray tell, in which jurisdictions?

Re: Apple to Developers: Heads I win, tails you lose (part 2)

#128

Earlier quoted context omitted.

> This is just literally wrong, by-definition. No it's not. There are plenty of ways to distribute software without Apple being involved at all. Perhaps you meant to argue that Apple has a monopoly on iOS software distribution , but that's not actually what was originally written. It's also highly questionable given that the courts have rejected "iOS software distribution" as a valid antitrust market for the purpose…

I didn't say they had a monopoly on all software distribution. I said that claiming Apple had no monopoly is wrong. > It's also highly questionable given that the courts have rejected "iOS software distribution" as a valid antitrust market for the purpose of monopolization claims. Pray tell, in which jurisdictions?

Under US law the requirements for recognizing single brand aftermarkets are very particular, that’s why Epic failed to prove Apple held a monopoly over iOS software distribution.
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