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GTA 5 source code leaks online

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121–130 of 271 posts

Re: GTA 5 source code leaks online

#121

I assume rockstar didn't pay, so they leaked the source code. Not sure why anything would be delayed because of this.

Why would they pay? It's a 10-year-old game that's the second best selling game of all time. Rockstar made their money, and there isn't anything a competitor could use to gain an advantage. It's almost good because it's free press for GTA VI.

1. The game still sells 10+ million copies a year.

2. GTA online brings at least half a billion a year in microtransactions.

Re: GTA 5 source code leaks online

#123

ubisoft deserves to get the source code for all their old games leaked. One by one they have shut the servers down (quite understandable because of server costs) but offered no ways or means whatsoever to play them alienating the old fans really hard. Some of us have memories of playing the older games which we can never relive again. It should be illegal for a game company to shut an online only game down without of…

Surely server costs for something that's no longer being used much can't be very high? Running an idle ETLegacy server on my desktop uses a whopping 100 MB RAM and 0.02 CPU cores on my 6th gen i5 with the powersave governor on and all cores at 800 MHz. The more obvious motivation is just that they want you to buy their new thing and not have the old one anymore. If the matchmaking server isn't getting requests, you c…

It's more than $0. That means that when ubi goes belly up, nobody will be able to pay the bill to keep the lights on, no matter how cheap it is to do so

Re: GTA 5 source code leaks online

#124

For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…

> I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood.

Don't underestimate that software patents play a role in that. For instance, the source code release of Doom 3 had to be modified to remove a rendering technique under patent by Creative - even though John Carmack invented the technique simultaneously and independently of Creative[0]

[0]: https://www.theverge.com/gaming/2011/11/17/2569394/john-carm...

Re: GTA 5 source code leaks online

#125

Does this mean more and more developers could easily make GTA like games now that they have access to this source code ?

If they can extract the game engine code into a reusable framework, yes.

No game created from it could ever be legally released though.

Re: GTA 5 source code leaks online

#126

Does this mean more and more developers could easily make GTA like games now that they have access to this source code ?

If they can extract the game engine code into a reusable framework, yes. No game created from it could ever be legally released though.

If it's a closed source release, how could anyone prove which code/framework they reused ?

Re: GTA 5 source code leaks online

#127

Earlier quoted context omitted.

If they can extract the game engine code into a reusable framework, yes. No game created from it could ever be legally released though.

If it's a closed source release, how could anyone prove which code/framework they reused ?

I'd imagine a complex game engine has some bugs or weird behaviours in specific conditions. If it can be proven that the closed source game has a lot of the same bugs/behaviours, that is likely enough to win a lawsuit.

Re: GTA 5 source code leaks online

#128
post #71

For anyone that is curious, according to 4chan (i.e. take it with a mountain of salt): > Apparently there are 3 leaks in circulation: > 3.3 gigs, src only > 17 gigs, src + partial assets > 1 TB, src + full assets I really wish more games shared the source, even if it's under a restrictive license. It's just interesting to get a peak under the hood. It makes me wish that copyright lasted less time and that submitting…

I’m reminded of the time when a Reddit user bought a random box of Blizzard things on eBay and ended up finding a StarCraft gold master source code CD. Many people suggested sharing the code, but Blizzard lawyers reached out. Blizzard eventually gave them a bunch of swag after they returned it. Would have been so interesting to see. https://mashable.com/article/starcraft-source-disc

Those lawyers must have had a laugh there and then. Money? Nah, let’s see if they go with toys and clothing from the warehouse.

Re: GTA 5 source code leaks online

#129

Earlier quoted context omitted.

If they can extract the game engine code into a reusable framework, yes. No game created from it could ever be legally released though.

If it's a closed source release, how could anyone prove which code/framework they reused ?

>Reverse engineers have entered the chat room.

Finding this would be pretty trivial depending on how much was stolen. And proving this would be more of a matter for Rockstar lawyers

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