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Notch's next game is an MMO

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Re: Notch's next game is an MMO

#121
Wouldn't it just be simpler to use an x86 CPU and qemu? Or a sandbox'ed process, etc, etc.

I'm sort of thinking that if you used an x86 CPU there are so many existing tools that could be used for it instead of having to write new compilers, etc.

Re: Notch's next game is an MMO

#122
post #45

I was a developer for the ill-fated Perpetual Entertainment's Star Trek Online MMO (which was later sold and successfully launched by Cryptic Studios). Star Trek Online's #1 most common feature request from beta testers was "ship interiors." Players didn't want to play "WoW in Spaaaace " game. They wanted to play "The Sims meet Star Trek" and relive their favorite Star Trek TV episodes. That sounds like a pretty cool…

This is the one thing stopping me from reaching 100% rabid-fanboy-mode about this news. We already have Quake in Space, WoW in Space, and Spreadsheets in Space: I hope this doesn't turn out to be "Assembly Programming in Space". This quote gave me hope: > A cloaking field, for example, might require almost all the power from the generator, forcing you to turn off all computers and dim all lights in order to successfu…

Are there any games currently in existence that would allow someone to fly a ship ala space sim and also move around in their ship interior?

An RPG'ish space game that just let me tool around as if it was Han Solo inside the Millennium Falcon, exploring the universe would be really sweet. Doubly so if it let me and a buddy fly inside a tangible cockpit.

I'd love to know if such a game currently exists.

Re: Notch's next game is an MMO

#124
post #121

Wouldn't it just be simpler to use an x86 CPU and qemu? Or a sandbox'ed process, etc, etc. I'm sort of thinking that if you used an x86 CPU there are so many existing tools that could be used for it instead of having to write new compilers, etc.

That would be incredibly slow if you wanted to run more than a handful of CPUs...

Re: Notch's next game is an MMO

#125

Earlier quoted context omitted.

Aren't all MMOs like that?

Yes, but most MMOs simulate minimum wage busywork this one involves some actual skill/thinking.

So true, I played WoW for about a month when it came out then I thought: "Didn't I get into to programming because I didn't want to work at UPS delivering packages?"

It should have been called World of Errands.

Re: Notch's next game is an MMO

#128
post #119
post #18

A four paragraph website outlining the vision coupled with a simple way for customers to engage directly with the CEO of the company. Notch understands "Minimum Viable Product"

Should there be a button so he could have some feedback?

No, there shouldn't :) Nothing worse than game design by committee.

Re: Notch's next game is an MMO

#129

Earlier quoted context omitted.

> I'm hoping that "dim lights" means actually dimming the lights inside and being less able to see What if "dim all lights" means that the player must dim the lights in their actual, real-world room and the game will use a webcam to sense that the lights have been adequately dimmed?! :)

A hundred HCI researchers are now excitedly writing NSF grant proposals and getting in touch with their PIs.

While thousands of gamers stock up on small blankets to drape over their web cams :)

Re: Notch's next game is an MMO

#130

"We are going to emulate all computers and physics even when players aren't logged in." I built a prototype trying to do something similar, inspired by a text-based RTS/MMO that kept running while you were asleep. For me this was an unrealistic goal, if the simulations are complex enough you can't operate at a price point users will pay for. Even if you can, because the game is now CPU bound, far less players fit on…

Not an expert in this but can't many physics calculations now be offloaded to modern GPUs which are designed to parallelize much more neatly?

Physics/vector math aren't getting off-loaded, a virtualized 16 bit processor is.
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