Earlier quoted context omitted.
RAGE, a game from 2011 takes 25 GB, with compression and blurry graphics. DOOM (2016) is 55GB and Doom Eternal is 80GB. The reason: huge textures, where every detail is unique and that look good up close. Let's say you map the world at a millimeter scale, let's a byte per mm2, 1GB is 1000m2, which is about the size of a typical backyard, small maps are bigger than that, have a bunch of them and you can get to tens of…
I thought the Counter-Strike: Global Offensive was already in the vicinity of 80GB and Counter-Strike 2 has launched with fewer maps hasn't it?
Valve releases Counter-Strike 2
121–130 of 139 posts
Re: Valve releases Counter-Strike 2
#122Reading the reviews > to many cheaters to enjoy Some obvious problems have not been solved in two decades.
Re: Valve releases Counter-Strike 2
#123Sorry to comment just on one singular aspect but... 85 GB of free storage listed as minimum system requirement? Granted, I haven't seriously played any major games for at least 10 years I'd say. My occasional playing is limited in time and scope and usually involves reliving some old titles... is this really a new normal? We're also not talking about a big MMORPG with an incredibly wide world... Counter Strike is sti…
Re: Valve releases Counter-Strike 2
#124Earlier quoted context omitted.
Or they could ignore the people crying about cheaters because they lost. I was previously SMFC. People love to call cheats way more often than people actually cheat im that game. People cannot fathom simply being worse, or they cannot emotionally handle it. No, they should not add kernel level malware to the game.
I mean, cheating is likely to be an actual problem. Not that it justifies the malware, but there is a real problem even if that's not a reasonable solution.
Re: Valve releases Counter-Strike 2
#125 Counter-Strike (2000)
Counter-Strike: Condition Zero (2004)
Counter-Strike: Source (2005) (that one is a port to Source really)
Counter-Strike: Global Offensive (2012)
Counter-Strike 2 (2023)
I suppose this is not as bad as Battlefield 1, the tenth game in the Battlefield series... released after Battlefield 2, Battlefield 3, and Battlefield 4.Re: Valve releases Counter-Strike 2
#126I love a numbered series but if you are going to use numbers, use them in sequence. This is Counter-Strike 5. Counter-Strike (2000) Counter-Strike: Condition Zero (2004) Counter-Strike: Source (2005) (that one is a port to Source really) Counter-Strike: Global Offensive (2012) Counter-Strike 2 (2023) I suppose this is not as bad as Battlefield 1, the tenth game in the Battlefield series... released after Battlefield…
Re: Valve releases Counter-Strike 2
#127Earlier quoted context omitted.
Honestly aim only goes so far. A lot of it's knowing crosshair placement (ie: aiming where someone would be around the corner) and comfort with moving. It helps to know rough timings for where conflicts first happen. You can filter out a lot of this posturing by having a sense of where the other team should be, given timing For example, in B-tunnels on dust2 in CS:GO and 2. With a decent spawn point, the opposing tea…
Another pro move is to aim on the wall where you crosshair will meet the target after you straff. So you aim at the wall, move left and now you’re aiming at the correct position without having had to move your crosshair, then move your crosshair again to the wall, rinse and repeat.
The time-to-kill is rather low, the victor is [usually] who prepared the most - not who has the best natural aim.
I decide where I go each round by my spawn point - that's one of the easiest advantages you can have; knowing which allows you to beat the other team to a position/setup.
Once that initial fun is over, it's mostly about keeping a mental model of where the other team 'should be', and preparing for that.
Public games are a wild animal, you lose a lot of this 'reasoning' when it's no longer 5v5 or some reasonable number.
You generally assume a 2-1-2 split on the left/mid/right 'lanes' of the map; but some teams may stack when economically challenged. Many pistols beat one/two rifles, and can turn the round around!
Re: Valve releases Counter-Strike 2
#128Earlier quoted context omitted.
^ It's absolutely this. I always thought I played normal, but I needed this to be pointed out to me. If no one has ever seen an e-sports player's physical movements, They have very light mice (under 75g), a mouse pad about 1m (3ft) long and move their whole arm left and right to turn their character 180 degrees while using just their wrist and flexing their fingers to fine tune the cursor onto the head for a headshot…
Does the game provide a button when you actually need to turn around, or do you have to pick up the mouse three times since the mouse pad is not 2 feet wide?
Re: Valve releases Counter-Strike 2
#129Earlier quoted context omitted.
Not even remotely close. OW2 introduced a battle pass riddled with dark patterns, removed all passive cosmetics collection while focusing on pushing cosmetics, changed gameplay balanced haphazardly for the worse to justify the "2" in the name, and the playerbase saw these hostile actions for what they are. CS2 does exactly none of these things and instead keeps the gameplay and social contract largely unchanged. Game…
>the playerbase reaction is overwhelmingly positive. Looking at reddit, it doesn't look like it, but that's just reddit. I don't like it too. It's just a worse-looking, worse-performing game. The gamemodes and maps I liked are gone too.
I enjoy it, they dealt with my major complaint with GO - the colors being dreadful/dreary. I appreciate how things generally feel brighter.
That said, I am having some weird visual things. Dynamic lights and the player contrast/highlight thing mess up smokes pretty good:
https://i.imgur.com/90wpKmO.jpeg
This is on Fedora with Flatpak Steam, latest stable kernel/Mesa.
Performance does need some work; when I manage to get it to actually ignore vsync (hence ~160 FPS), my frame times are all over the place - with a 7950X3D and 6900XT.
Re: Valve releases Counter-Strike 2
#130Earlier quoted context omitted.
Just play fun games at your skill level, and/or play with friends. It’s all about having fun. Don’t try to get into competitive games right from the start. Or if you feel like you can, join a team at your level.
Oh no, I never meant to get into it competitively. I don't get much joy out of that. But it'd be nice to have a PvP shooter I could screw around in every so often. CoD kind of used to be that for me, but it's both gone in a direction I don't enjoy and doesn't work well on Linux due to anti-cheat.