Earlier quoted context omitted.
best solutions will be "Insane value to instantly teleport to the point. Insane anti-value to instantly stop."
I think what you are suggesting is similar to the "dead-beat controller" in discrete-time control literature. While a controller designed with this method can get the position error measured at the sampling times to zero very quickly, it gives no guarantees that the error stays zero between the samples. This means the block could be wildly oscillating around the arrow in reality, but oscillating in such a way that it…
nothing about real-life controllers