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Internet Archive expands Flash support

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121–130 of 231 posts

Re: Internet Archive expands Flash support

#121

Earlier quoted context omitted.

I did try on Ruffle, but it's a slightly older version, it's possible that either newer versions have a regression or you have a really old extension version.

Omg, it works! Why does this work? It doesn't work on Firefox ~4 on Windows XP with a real Flash player installed, nor does it work on MSIE8 on that system. I tried on the original site as well as on a custom file that embeds just that flash file, but no dice. I suppose it's worth uploading the swf to archive.org and seeing if it will work there as well. Edit: https://archive.org/details/newyorktimes-2010-interactive…

I've opened some new Ruffle issues so we can hopefully fix the problems you mentioned:

https://github.com/ruffle-rs/ruffle/issues/12071 https://github.com/ruffle-rs/ruffle/issues/12073

As I noted on those issues, this game uses multiple assets, so downloading and playing just the main SWF file won't work. You can play the game by loading the URL of its main SWF file in the Adobe Flash projector, which can still be downloaded from here: http://web.archive.org/web/20220401020702/https://www.adobe....

Re: Internet Archive expands Flash support

#122

Earlier quoted context omitted.

I don't doubt the licensing and patent issue. But also, it's Adobe. They have the money. Instead of spending tens of millions on ads and media they could just do this.

Adobe mostly spends their time now releasing new versions of Illustrator that remove critical features at each iteration. 3D support removed from Photoshop. Save to web, save locally by default, both being removed from Illustrator. They're worse than worthless. If Affinity was just slightly better at parsing existing Adobe files, no one would need to pay for Adobe products anymore.

> If Affinity was just slightly better at parsing existing Adobe files, no one would need to pay for Adobe products anymore.

Is there a friendlier format that I can export from illustrator that imports better into Affinity?

I haven’t had enough time to play with it and my days of working with the Adobe pdf spec are a little in the rear view.

Re: Internet Archive expands Flash support

#123
post #2

I couldn't find any easily available official notice, but they seem to be using Ruffle[0] [0] https://ruffle.rs/

Announcement: https://blog.archive.org/2020/11/19/flash-animations-live-fo... > Utilizing an in-development Flash emulator called Ruffle, we have added Flash support to the Internet Archive’s Emularity system, letting a subset of Flash items play in the browser as if you had a Flash plugin installed I had trouble when adding e.g. https://archive.org/details/gravityrunner-nolimit because there's literally zero documen…

The Flashpoint project has some great documentation here:

https://bluemaxima.org/flashpoint/datahub/Uploading_SWFs_for...

Re: Internet Archive expands Flash support

#124

I have a theory that Google killed flash so that they could index the web more effectively. There were many old websites that were entirely made in flash (or java applets), and the content that Google needed to scrape was buried inside a binary flash file. Flash had security vulnerabilities? News flash: So do javascript engines.

while that might be true, its probably more true that they want to own the internet (see: nonstandard changes within chrome, forcibly making chromium dominant, the AMP debacle) and adobe SWF files aint google

Re: Internet Archive expands Flash support

#125

Earlier quoted context omitted.

not only that, the shovelware scene proved that it was piss easy to use, and powerful (especially in the later years) see as many html5 gaming webpages lately? yeah, no. the 'death' of flash killed the browser game and rapid prototyping that flash offered, and there is nothing on that level in this age. the problems that html5, css and javascript could in theory 'solve' are a moot point when the switch to those techn…

And so many of the Flash web games could be saved because they were completely self-contained units. Today? Just forget about saving some web based game someone makes because it's probably streaming its assets from some dynamically computed URLs

that's true. I think a few flash games did a split swf thing for DRM purposes, and yeah. look where that got them... lost media ahoy for html5

Re: Internet Archive expands Flash support

#127
post #126

I had en elementary school teacher that made a website dedicated to flags games appropriate for students. It was amazing, FULL of games from my childhood: https://web.archive.org/web/20050407011006/www.gamewing.com If they can get that working I’d be ecstatic!

sweet!

Re: Internet Archive expands Flash support

#128

Earlier quoted context omitted.

I don't doubt the licensing and patent issue. But also, it's Adobe. They have the money. Instead of spending tens of millions on ads and media they could just do this.

Adobe mostly spends their time now releasing new versions of Illustrator that remove critical features at each iteration. 3D support removed from Photoshop. Save to web, save locally by default, both being removed from Illustrator. They're worse than worthless. If Affinity was just slightly better at parsing existing Adobe files, no one would need to pay for Adobe products anymore.

honestly, a line needs to be crossed. if everyone keeps waiting on compatability, everyone will just keep using adobe.

it will hurt to go cold turkey, but the industry will thank you.

Re: Internet Archive expands Flash support

#129

Earlier quoted context omitted.

adobe was the death of flash. Macromedia had a better handle on it, and when adobe bought it, then ran it into the floor and gave up early, leaving it to rot. I don't think they could even open source it, with all the other companies' copyright work they shoved into it, like dolby

The problem was that Flash Player needed significant rewrites and Adobe didn't want to pay for them. Or at least, not without finding a way to get more money out of game developers for the privilege. The story starts with Adobe. They proudly announce AS4, along with an "FP Next" intended to run it. Then they also mention new revshare rules mandated on anyone cross-compiling 3D game engines to Flash Player. This is sp…

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Re: Internet Archive expands Flash support

#130
post #2

I couldn't find any easily available official notice, but they seem to be using Ruffle[0] [0] https://ruffle.rs/

Well when you load an emulator on the archive there is a ruffle splash page before the animation starts, so a good bet!

It's certainly a firm hint!
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