A look inside the SNES, PS5, and Xbox controllers with CT scans
121–130 of 138 posts
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#122Earlier quoted context omitted.
N64 controllers had an issue where once the lubricant dried out the joystick began grinding it's contained bowl into dust. It's not a springiness issue as much as it is a holder destruction. Massive design flaw.
kitsch bent makes a very good (injection molded, i believe) clone of the whole assembly. the controllers i did a few years ago actually only needed the bowl replaced. with a bit of silicone lubricant dabbed onto the places where plastic grinds together, they feel practically new again. worlds apart from those awful gamecube style sticks that make playing quite a few games impossible.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#123Earlier quoted context omitted.
IIUC stick drift essentially means the center dead zone moves away from the physical center. The N64 joystick problem was different and worse: with wear, the center dead zone would expand , to the point that the extreme position values could not actually be achieved. So, instead of walking slowly when you want to stand still, you are unable to run at full speed.
I didn't realize that's what stick drift meant at first, because calibrating when you turn the controller on is so easy and obvious that even the N64 could do it! I think some other controllers will correct for drift after you push them all the way in each direction.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#124Earlier quoted context omitted.
Not to mention is still very comfortable, especially for its size. And it's basically the pinnacle of 2D controller design when it comes to functionality.
Best 2D controller is the Japanese saturn one. Better ergonomics, six face buttons and even shoulder buttons.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#125One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
Truly an outdated design that would force me to manage a fleet of rechargeable batteries, something I have zero desire for.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#126One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
You forgot to mention that it runs on AA batteries instead of a built in batteries that allow you to simply charge the controller. Truly an outdated design that would force me to manage a fleet of rechargeable batteries, something I have zero desire for.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#127Earlier quoted context omitted.
Interesting. I get this controller headphone port feature when using the PS5, it's too bad it doesn't carry over to PC.
It does work on PC when plugged in via USB. Bluetooth support for controllers on Windows is terrible without 3rd party programs like DS4Windows.
Playing wired is so 2002.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#128One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
You forgot to mention that it runs on AA batteries instead of a built in batteries that allow you to simply charge the controller. Truly an outdated design that would force me to manage a fleet of rechargeable batteries, something I have zero desire for.
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#129Earlier quoted context omitted.
For some. I can’t use the Xbox one for long without pain. The position of the left trigger is particularly bothersome. The PS3 controller was indeed uncomfortable, but for the past two generations the two competing consoles are on par. Some find one more comfortable, others the other.
The PS1/PS2/PS3 controllers were never great for people with bigger hands, but I've noticed people that really dislike them seem to try to hold them with a full palm grip. If you have big hands it can be a lot more comfortable to instead kind of wrap your fingers around the grips but not make contact with your palms (kind of like it's a SNES controller with some extra finger grips). I don't know if this is the intend…
It's how I've pretty much always held them...
It feels like only a monkey would full palm them...
Re: A look inside the SNES, PS5, and Xbox controllers with CT scans
#130One thing they didn't make quite clear here is that the Xbox controller is considerably less advanced than the PS5 controller. The PS5 controller has "linear resonant actuators" (previously introduced in the Switch, and in the iPhone before that) which provide a much more fine-grained rumble feature than the older method which is still used in the XBox. The newer feature lets you feel e.g. that the character walks ov…
The ps5 controller, just like the PS4 controller, are succumbed to the dreaded stick drifting issue. I play Call of Duty and this stick drifting issue has made me own more than 4-5 controllers for each generation. At this point I have a conspiracy theory that Sony intentionally not fixing this. My friends in the Xbox camp say they never experienced this issue.