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Valve is not willing to publish games with AI generated content anymore?

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Re: Valve is not willing to publish games with AI generated content anymore?

#121

That seems pretty sensible. There have been lawsuits from artists before. Do you want to risk a game selling 10m copies and then it turns out that all the art was just copied and pasted by the "AI" and Valve is now on the hook. Also from a store perspective, any game where shortcuts like this are used tend to be shit games. They don't want spam games to be pumped. There's already enough indie trash platformers that n…

There are already successful Steam games known to have used AI art. And this is only in the cases of the developers publicly admitting that. High On Life used Midjourney for it's ingame posters - https://store.steampowered.com/agecheck/app/1583230/ - https://www.thegamer.com/high-on-life-ai-generated-art/ And Firmament https://store.steampowered.com/app/754890/Firmament/ - https://www.pcgamer.com/firmament-ai-generat…

Can you explain to me how "you must affirmatively state that you own or have licensed rights to the training data (and if you're lying, the legal responsibility is yours and not Valve's)" is not a clear rule?

And yeah, they should kick those games off for using copyrighted materials that they do not own.

Re: Valve is not willing to publish games with AI generated content anymore?

#122
post #102
post #95

Earlier quoted context omitted.

> Sounds like a cop-out. Adhering to legal and copyright standards isn't a "cop-out"

And neither is choosing to act in a situation where the legality isn't clear. I understand that OpenAI et al would like to assure all their investors and customers that there's nothing legally problematic with using an AI to launder away copyright infrigement, but we're going to need a few lawsuits to have the matter settled.

someone failed their ethics class in college....

Re: Valve is not willing to publish games with AI generated content anymore?

#124

Basically valve is saying no AI generated content. The premise is that all AI generated content violates copyright which isn't necessarily true. To me, it sounds like their side stepping a potential issue rather than an actual issue with a copyright holder complaining of infringement with a particular IP.

They are saying no AI content trained on copyrighted work you don’t own. Thats a very different framing.

Re: Valve is not willing to publish games with AI generated content anymore?

#125
post #40

This seems utterly impossible to enforce. You really going to guarantee that your design firm didn't use AI to generate the assets?

I don't think it's really about enforcement. It's more about liability. Valve has an official position that they don't allow AI content (apparently). When the lawsuits show up they can say that they don't serve any AI content as official policy. When someone points out the AI content that they do serve, then they pull out their expert witness that testifies that their AI detection method is as good as possible and th…

> Finally, I suspect that anyone who can prove that they're able and willing to indemnify Valve against lawsuits for AI content that their game contains will be allowed to have AI content.

Yes, they're quoted as saying that AI generated assets are permitted if the developer can "affirmatively confirm" they own all the IP in the training set. seems reasonable to me.

Re: Valve is not willing to publish games with AI generated content anymore?

#126

Earlier quoted context omitted.

Sounds like a cop-out. They can't possibly verify that any content they're hosting isn't already copyrighted, let alone in a "murky copyright state"

Risk management. AI generated content has high likelihood of copyright infringement.

funny, a while ago MSFT said Copilot was not stealing code, it was merely reading it...

Re: Valve is not willing to publish games with AI generated content anymore?

#128
post #107
post #87

Earlier quoted context omitted.

> Also from a store perspective, any game where shortcuts like this are used tend to be shit games. Yeah, they indicate that they have already submitted multiple games with AI generated assets, and submitted this one "with a few assets that were fairly obviously AI generated." Maybe I'm being unfair and they are making really good games, but these are not good indicators to me.

These tools have only now become available. I can imagine a game where these tools are used to develop a large world and backstory previously not possible. The main images and text may be hand crafted, but you might walk down a street where the other building are all unique, have names, and descriptions. It could really flesh out some of the procedurally generated games out there. Or it could be terrible. Or it could…

It's not being "rejected entirely". That is mendacious editorializing. Generative AI products are being rejected unless you affirm that you have rights to the entirety of the training data set.

What's wrong with that?

Re: Valve is not willing to publish games with AI generated content anymore?

#129

Interesting... what would an AI trained only on the Commons/public domain be like? Would it be a clean source for new images? And would new images need to inherit a public/Commons license (GPL style)?

> And would new images need to inherit a public/Commons

Well first we need to know if using images for AI training can be considered fair use.

Re: Valve is not willing to publish games with AI generated content anymore?

#130
post #65

Earlier quoted context omitted.

Hypocrisy is alive and well

Or maybe the developers of those games have given their assurance to Valve that they own all the relevant copyright, and therefore the same standard is being applied? > As the legal ownership of such AI-generated art is unclear, we cannot ship your game while it contains these AI-generated assets, unless you can affirmatively confirm that you own the rights to all of the IP used in the data set that trained the AI to…

If they claimed that then they lied because we all know those games studios didn't train their own Image gen models without relying on the base SD models
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