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Blizzard Lays Off 600, Including About 60 Developers

gamespot.com

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Re: Blizzard Lays Off 600, Including About 60 Developers

#121
post #52
post #27

Earlier quoted context omitted.

Technically, it's 2 major projects: Diablo 3 and the new MMO Titan. Starcraft 2 and WoW are in more of a maintenance cycle with the expansions coming out this year. Neither probably need as many developers as the new projects at this point. The layoffs are probably due to WoW losing subscriptions over the last few years, and Diablo 3 nearing completion. The majority of the 540 non-developer positions are probably lev…

The spin in the article was that this was just a routine culling of the employee base. And to be fair, an ideally managed company would actually have this happen every once in a while. A company like Blizz that has no problems hiring really should drop the bottom 10% of employees periodically and find replacements if needed. I doubt that's the real motivator here, but cutting 10% of employees isn't a bad thing at all…

Just out of curiosity, have you ever actually been a software developer at a place where someone you worked with was fired on a regular basis?

Have you ever been a team manager where you'd get an email from the higher-ups saying "give me someone's head" on a regular basis?

Re: Blizzard Lays Off 600, Including About 60 Developers

#122

Earlier quoted context omitted.

Are you saying these people voluntarily built tools that effectively made themselves obsolete?

Happens all the time. If you are either very good or a bit naive, or both.

If you're good, you're only on the receiving end of layoffs if times are really bad.

Best piece of advice I ever got:"If you don't make yourself replaceable, you can never be promoted, either".

Re: Blizzard Lays Off 600, Including About 60 Developers

#123
post #88

Earlier quoted context omitted.

Looks interesting. On first glance it does appear similar to Trine though: http://en.wikipedia.org/wiki/Trine_(video_game) Which I wasn't a big fan of... anyone know if that's the case?

Torchlight is a highly overrated Diablo 1 clone. The game has barely any story. The side quest system literally repeats "Kill the monster on level 5" "Kill the monster on level 10" "Kill the monster on level 15" etc. The game has some okay graphics and the loot system is decent. If you enjoy looting corpses for a slightly upgraded item over and over in a noxiously repetitive manner then I say go for it. Five people i…

Enjoyed it, haven't finished it either.

As for your issues with the game - have you tried anger management classes? ;)

Re: Blizzard Lays Off 600, Including About 60 Developers

#124

Earlier quoted context omitted.

I personally worked with two of the people who were layed off today, and am friends of friends with others. This isn't a 85% unsurprising day by any means, it's a serious cut back of the support department (worldwide) because management built up too much capacity while the GMs built tools that allowed serious increases in productivity, the biggest of which was essentially automating the process of recovering hacked a…

Are you saying these people voluntarily built tools that effectively made themselves obsolete?

I'm not saying they did it alone, or quickly, but at some point you become good enough at reading WoW logs that you realize you can build programs that could interpret them for you and do a lot of the difficult work of finding out what happened to items the player started with (and which items were actually gained during the hack, as when a character is used for farming until locked out) and so you write a simple script. You show your manager, it gets approved, and now all top tier support staff is able to be more efficient at the job that takes them the most time. Iterate through this process with different GMs writing different tools, some help from the WoW dev team and other teams so that different log files are created which are easier to interpret. I can't give specific inside information, but I'll say it used to take hours to restore a hacked account but last week my wife's account was somehow compromised (we think when we used an Internet cafe to play, or possibly due to a shared password—either way, it took a former account investigator seeing his wife hacked before finally adding Phone Secure to protect himself) and she had an in-game mail with her lost stuff within an hour of reporting the hack.

So yes, the tool building was voluntary (eventually sanctioned and encouraged, even of it was unofficial at first) and that directly led to an increase in productivity (supply) which has come to a head with demand decreasing simultaneously (referring both to drops in subscription levels and, more importantly, even the long tail of WoW players being incentivized and easily able to add forms of multi-factor authentication to protect their accounts and prevent the compromises in the first place). It would be cynical to see any of these advancements (except the lower subscription numbers, of course) as bad things, but also naïve to ignore that they're a large reason why the department finds themselves in a position where they're starving for work (mostly a guess on my part, based on response times to in-game support requests, coupled with interpretations of the layoff and Blizzard's official statement about it, as well as knowledge of who I knew that was affected and who I knew that wasn't).

Re: Blizzard Lays Off 600, Including About 60 Developers

#125

The key is the last line of the press release. The accounting charges associated with Blizzard's reduction in workforce are not anticipated to be material to Activision Blizzard, Inc. and were included in the 2012 financial outlook that was provided on February 9, 2012. I worked at 2 BigCo's while they went through layoff periods. What people don't know unless they've worked at a BigCo is that a significant number of…

You seem to be missing the point - Blizzard is running out of steam, and the layoffs reflect this fact. Google has an insane number of people who are more or less building castles in the sky, and it essentially never occurs to anyone that there will be mass layoffs. It is hard to get fired. Google does this because they have the $$$ and are wildly imperialistic.

This means Blizzard management is thinking that they're running out of ideas for developing new areas.

This is the beginning of the end for Blizzard, which is fine with me - WoW is basically electronic crack as far as I'm concerned. I know that's narrow, but they're public enemy #1 in terms of habit-forming online behavior.

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