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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#123
post #16

Apple: We're concerned about myopia from holding screens too close to your face. Also Apple: Strap a pair of 4K displays an inch from your eyeballs!!!

Did they say anything about myopia from holding screens close? I thought they specifically said the feature was encouraging spending more time outside. I believe the current theory for increased myopia is from not getting enough sunlight into your eyes as a child. Nothing to do with focusing close.

Re: Apple Vision Pro: Apple’s first spatial computer

#124

In classic modern Apple fashion they show no professional use-cases for their "pro" product

Were you watching the same keynote as I was? I saw classic office work (Keynote, FaceTime) as well as 3D representations of manufacturing equipment.

Re: Apple Vision Pro: Apple’s first spatial computer

#126
Two hours of battery life is a joke. They did not mention FoV, which seems to be the biggest limitation on other headsets.

The technology looks nice: foveated rendering, eye tracking controls and geature recognition. The image quality could be amazing and the battery life is still bad enough that it will be v2 or v3 before it is worth looking at.

Re: Apple Vision Pro: Apple’s first spatial computer

#128

I'm betting that even Apple can't get this form factor to take off in mainstream use cases. Maybe in very niche cases, but there's a lot of dead bodies on the VR/AR hardware hill even there with Hololens, MagicLeap, etc. Then again Oculus sold like 20M units, so who knows...

Oculus sold a lot of users but most of them were used 0 or 1 times.

This product will need to be actually useful to take off, the early adopters need to rave about it to their friends. Presumably that's why Apple is targeting such a high price point at first, I'm sure they could remove half the cameras and use a worse CPU and end up with a device that sort of works, but first impressions matter.

Re: Apple Vision Pro: Apple’s first spatial computer

#129
post #64

"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural

I hope we’ll see Neal Stephenson’s term Gargoyle come into use as wearable computing becomes more common

Re: Apple Vision Pro: Apple’s first spatial computer

#130
This really is technology wrapped up in an experience that feels magical. I'm decently familiar with the state of the HMD industry and I reckon they're a solid 5 to 7 years ahead of Meta in terms of processing power and display tech, not to mention all the ancillary details you have to get right to deliver a convincing AR experience like lens adjustment (they demonstrated a crazy 2D motor controlled carriage for centering the screens, no doubt automatically driven by the eye tracker without user intervention)

I guess the only real bummer is the high price -- all those optical components can't be cheap at this scale -- and the short battery life which really can't be solved without either a serious breakthrough in power efficiency (which apple is on the frontier of), battery density (likely same) or sacrificing visual fidelity (not in Apple's ethos). I don't mind the external battery pack, actually; hopefully it results in a well balanced headset.

I wonder if they're going to do in-person demos at the Apple store. I might have to go check it out.

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