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Setris – Tetris with Sand Physics

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121–130 of 191 posts

Re: Setris – Tetris with Sand Physics

#121
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

Bricks of Dune is a silly name I just thought up. On second thought, it reminds me of sand art in glass jars, just more dynamic.

Re: Setris – Tetris with Sand Physics

#124
post #118

Earlier quoted context omitted.

let's include an entire nes emulator with it then. fceux seems to be about 8mb displaying at high resolutions irrelevant sand physics how much of binary that would add? What's your point? My point was to highlight how much overhead modern software adds.

> irrelevant Why?

because it wouldn't affect the binary size in meaningful way

Re: Setris – Tetris with Sand Physics

#125
post #118

Earlier quoted context omitted.

> irrelevant Why?

because it wouldn't affect the binary size in meaningful way

That's not true at all. The whole reason why graphics on the original NES were so compact is because the color palette was so limited. Not only that, but tiles could only have a maximum of 4 colors within them, one of which was considered the "transparent" color if you wanted blending. So they were only 2 bits.

So yes, it does absolutely and unequivocally affect the binary size. Having made NES games for fun before, they are two completely different worlds and it's not at all fair to compare them.

Re: Setris – Tetris with Sand Physics

#126
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

Bricks of Dune is a silly name I just thought up. On second thought, it reminds me of sand art in glass jars, just more dynamic.

[deleted]

Re: Setris – Tetris with Sand Physics

#127
post #60
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

so your advice is basically, go ahead and make your derivative tetris game but just call it something else?

It doesn't matter what you do it only matters how you frame it

Re: Setris – Tetris with Sand Physics

#128
post #110

Earlier quoted context omitted.

The original wasn't built to have sand physics and to be portable on most major platforms, displaying at high resolutions... What's your point?

let's include an entire nes emulator with it then. fceux seems to be about 8mb displaying at high resolutions irrelevant sand physics how much of binary that would add? What's your point? My point was to highlight how much overhead modern software adds.

Modern technology usually complicates things and adds overhead, it's part of technological advancement isn't it?

Re: Setris – Tetris with Sand Physics

#129
post #54
post #35

Earlier quoted context omitted.

It's not officially supported as I can't test it myself. It should work in theory but as far as I know it nobody got it to run yet.

Perhaps someone can sponsor access to a macOS VM? Renting a Mac Mini M1 is $0.11 per hour at Scaleway.com (by the way, their launch video is hilarious https://youtu.be/jZJnrKjfA3s )

That is the weirdest Saas company video I’ve ever seen…

Re: Setris – Tetris with Sand Physics

#130
post #125

Earlier quoted context omitted.

because it wouldn't affect the binary size in meaningful way

That's not true at all. The whole reason why graphics on the original NES were so compact is because the color palette was so limited. Not only that, but tiles could only have a maximum of 4 colors within them, one of which was considered the "transparent" color if you wanted blending. So they were only 2 bits. So yes, it does absolutely and unequivocally affect the binary size. Having made NES games for fun before,…

I disagree. A comparison of "higher resolution" in the terms of NES would only mean an increase in nametable size, not in binary size of program. Of course if "increase in resolution" also meant increase in CHR size or sprite count, or color palette size then you would be correct.

My point in NES or in modern software, the target resolution you want wouldn't have an affect on binary size.

  Having made NES games for fun before
So I am. You are right, a more fair comparison would be a tetris.exe perhaps. But my point would still stand, 60mb (and that is zipped amount) orders of magnitude higher.

I want to ask the same question, what is your point? Are you arguing that java runtime or several dependencies OP added is not an indication of modern software bloat?

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